Editing Exalted Redux:Design Notes

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  Hinder Target (1/degree) by skill
 
  Hinder Target (1/degree) by skill
    Reduced by Resistance Bonus on a level by level basis  
+
Reduced by Resistance Bonus on a level by level basis  
    Degree is difficulty to all related actions by target if hindering action is successful for a certain time
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Degree is difficulty to all related actions by target if hindering action is successful for a certain time
    Extra Degree determines duration:
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Extra Degree determines duration:
    1: Next Action
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1: Next Action
    2-3: Next round
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2-3: Next round
    4-5: Rest of Scene
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4-5: Rest of Scene
    6-10: Rest of Day
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6-10: Rest of Day
    11+: One Week
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11+: One Week
 
  Boost Initiative (1/1) by Alertness
 
  Boost Initiative (1/1) by Alertness
 
  Resistance Bonus (1/1) by Resistance (Increases all stats for resisting one particular effect)
 
  Resistance Bonus (1/1) by Resistance (Increases all stats for resisting one particular effect)
    Sorcery, Poison, Disease, Knockdown, etc.
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Sorcery, Poison, Disease, Knockdown, etc.
 
  Create Tools (3) by skill
 
  Create Tools (3) by skill
 
  Create Mount (5) by ride
 
  Create Mount (5) by ride
 
  Create Ship (15) by sail
 
  Create Ship (15) by sail
    Create Airship (30) by sail
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Create Airship (30) by sail
 
  Lethal Damage (1) by attack skill
 
  Lethal Damage (1) by attack skill
    Aggravated Damage (4) by attack skill
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Aggravated Damage (4) by attack skill
 
  Soak Lethal (2) by resistance (min 3)
 
  Soak Lethal (2) by resistance (min 3)
    Soak Aggravated (5) by resistance (min 5)
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Soak Aggravated (5) by resistance (min 5)
 
  Toughness (1/1 soak, max skill) by resistance skill
 
  Toughness (1/1 soak, max skill) by resistance skill
    Oversoak (10/1, max resistance skill, stacks with Toughness towards limit)
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Oversoak (10/1, max resistance skill, stacks with Toughness towards limit)
    Perfect Soak (5+w) by Resistance (min 5) Solars only
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Perfect Soak (5+w) by Resistance (min 5) Solars only
 
  Perfect Focus (1 extra essence pool/purchase) by Permanent Essence (costs 1w per scene to activate all levels possessed)
 
  Perfect Focus (1 extra essence pool/purchase) by Permanent Essence (costs 1w per scene to activate all levels possessed)
 
  Ox Body (*) by endurance skill
 
  Ox Body (*) by endurance skill
    Terrestrial and Sidereal gives +2 health levels each, Lunar and Solar give +3 health levels
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Terrestrial and Sidereal gives +2 health levels each, Lunar and Solar give +3 health levels
 
  Essential Sight (*) by Awareness Skill
 
  Essential Sight (*) by Awareness Skill
 
  Harnessing the Circle (0) by essence
 
  Harnessing the Circle (0) by essence
Anima Control (*)
+
 
 
   
 
   
 
  Fighting Style (1 mortal / 3 terrestrial / 5 celestial / 7 secret) by skill
 
  Fighting Style (1 mortal / 3 terrestrial / 5 celestial / 7 secret) by skill

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