Editing Exalted Specialties

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Er, no. Later, if you're good, Arianna will explain how charms and dice interact, but just for now I'll clear this up:
 
Er, no. Later, if you're good, Arianna will explain how charms and dice interact, but just for now I'll clear this up:
  
Dragonblooded are the ONLY Exalts who have specialties as part of their cap for dice-adding charms - they can add Ability   Specialty, though they can only do that if the Specialty applies to the roll.
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Dragonblooded are the ONLY Exalts who have specialties as part of their cap for dice-adding charms - they can add Ability + Specialty, though they can only do that if the Specialty applies to the roll.
  
 
Everybody else has their own dice adder caps, but none of them use Specialties as part of it.
 
Everybody else has their own dice adder caps, but none of them use Specialties as part of it.
  
This means, to be absolutely clear, if you're a Solar you can only add Attribute   Ability to a dice pool with charms, NOT Attribute   Ability   Specialty.
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This means, to be absolutely clear, if you're a Solar you can only add Attribute + Ability to a dice pool with charms, NOT Attribute + Ability + Specialty.
  
  
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I have Dexterity 5, Melee 4 (Swan, Swan)
 
I have Dexterity 5, Melee 4 (Swan, Swan)
  
My normal pool to hit him is 11 - Dex 5   Melee 4   2 dice from Specialties. If I use Excellent Strike to boost the attack, though, I can add no more than 9 dice - 5 for my Dexterity and 4 for my Melee. This cap is always Attribute   Ability, and nothing will change the amount of dice I can add other than raising my Dex or Melee with XP.
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My normal pool to hit him is 11 - Dex 5 + Melee 4 + 2 dice from Specialties. If I use Excellent Strike to boost the attack, though, I can add no more than 9 dice - 5 for my Dexterity and 4 for my Melee. This cap is always Attribute + Ability, and nothing will change the amount of dice I can add other than raising my Dex or Melee with XP.
  
So my pool to hit Swan is Dex 5   Melee 4   Specialties 2   Charm Dice 9 = 20. Yay!
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So my pool to hit Swan is Dex 5 + Melee 4 + Specialties 2 + Charm Dice 9 = 20. Yay!
  
  
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and I use Flow Like Blood to dodge, my pool is:
 
and I use Flow Like Blood to dodge, my pool is:
  
Dex 5   Dodge 5   Specialties 2 = 12 dice
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Dex 5 + Dodge 5 + Specialties 2 = 12 dice
  
 
...assuming she isn't attacking me with falling rocks.
 
...assuming she isn't attacking me with falling rocks.

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