Editing Expedition to the Ruins of Greyhawk:Daniel Carter

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Male Elan*
 
Male Elan*
  
Vitalist[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/vitalist/] 9
+
Vitalist[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/vitalist/] 8
  
 
Neutral Good
 
Neutral Good
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Languages: English, Gith, Promethean (Common)
 
Languages: English, Gith, Promethean (Common)
  
HP: 43
+
HP: 39
  
 
BAB: +4
 
BAB: +4
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Fort: +7
 
Fort: +7
  
Ref: +5
+
Ref: +4
  
 
Will: +9
 
Will: +9
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AC: 20
 
AC: 20
  
Power Points/Day: 87
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Power Points/Day: 72
  
  
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Bluff (5 ranks) 5
 
Bluff (5 ranks) 5
  
Concentration (12 ranks) 15
+
Concentration (10 ranks) 13
  
 
Diplomacy (4 ranks) 8
 
Diplomacy (4 ranks) 8
  
Heal (12 ranks) 15
+
Heal (11 ranks) 14
  
 
Intimidate (1 rank) 3
 
Intimidate (1 rank) 3
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Listen (2 ranks) 5
 
Listen (2 ranks) 5
  
Psicraft (3 ranks) 5
+
Psicraft (2 ranks) 4
  
 
Sense Motive (5 ranks) 8
 
Sense Motive (5 ranks) 8
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For example, Jorus is a level 3 vitalist with a Wisdom of 16 and 15 hit points. Jorus has suffered 3 hit points of damage and uses Steal Health on a nearby 2 hit dice orc, dealing 6 hit points of damage (3 from his levels in vitalist, 3 from his Wisdom modifier). Although Jorus may only heal himself for 3 hit points, he may distribute the other 3 hit points over the collective to other members as needed. If Jorus was level 6, he would have dealt 9 points of damage, but would not have received any healing because the orc’s total number of hit dice was too low.
 
For example, Jorus is a level 3 vitalist with a Wisdom of 16 and 15 hit points. Jorus has suffered 3 hit points of damage and uses Steal Health on a nearby 2 hit dice orc, dealing 6 hit points of damage (3 from his levels in vitalist, 3 from his Wisdom modifier). Although Jorus may only heal himself for 3 hit points, he may distribute the other 3 hit points over the collective to other members as needed. If Jorus was level 6, he would have dealt 9 points of damage, but would not have received any healing because the orc’s total number of hit dice was too low.
 
Starting at 5th level, members of a vitalist’s collective are able to request aid from the vitalist, should he not realize such aid is needed. As a standard action, any member of the collective can request healing from the vitalist. The vitalist can grant this request by spending up to his level in power points as a free action, even if it is not his turn. Each power point spent in this fashion heals 3 hit points to the target. A vitalist can even initiate this healing himself should he realize someone needs healing, by spending a standard action. A vitalist can do this a number of times per day equal to 3 + his Wisdom modifier.
 
 
A vitalist of 6th level can project an pulse of psionic energy to all members of his collective as a free action by spending 1 power point. The effect of the pulse depends on the vitalist’s chosen method. The pulse lasts one round. 
 
 
Mender's Pulse - As a free action, a mender of 6th level may project a pulse to all members of his collective by spending one power point, granting fast healing 1 for one round. Every three vitalist levels thereafter, this fast healing increases by 1. This healing is not eligible to be redirected using collective healing.
 
  
 
At 7th level, a vitalist is able to use steal health as a ranged touch attack with a range of 30 feet.
 
At 7th level, a vitalist is able to use steal health as a ranged touch attack with a range of 30 feet.
 
Upon achieving 8th level, a vitalist is able to rapidly respond to the need of a member of his collective, as determined by his vitalist method.
 
 
Mender's Swift Aid - A mender of 8th level may, as an immediate action and by expending his psionic focus, heal a member of his collective as if he had used transfer wounds.
 
  
 
Telepathy (Su)
 
Telepathy (Su)
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Animal Affinity[http://dndsrd.net/psionicPowersAtoC.html#animal-affinity]
 
Animal Affinity[http://dndsrd.net/psionicPowersAtoC.html#animal-affinity]
  
Body Purification[http://dndsrd.net/psionicPowersAtoC.html#body-purification] (Vitalist Cost 3)
+
Body Purification[http://dndsrd.net/psionicPowersAtoC.html#body-purification]
  
Dimension Door[http://dndsrd.net/psionicPowersDtoF.html#dimension-door-psionic]
+
Elfsight[http://dndsrd.net/psionicPowersDtoF.html#elfsight]
  
Elfsight[http://dndsrd.net/psionicPowersDtoF.html#elfsight] (Vitalist Cost 1)
+
Inertial Barrier[http://dndsrd.net/psionicPowersGtoP.html#inertial-barrier]
 
 
Force Screen[http://dndsrd.net/psionicPowersDtoF.html#force-screen]
 
  
 
Natural Healing (Free Mender Power - Not Counted Against Number Known)[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/n/natural-healing]
 
Natural Healing (Free Mender Power - Not Counted Against Number Known)[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/n/natural-healing]
 
Physical Acceleration[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/p/physical-acceleration/]
 
 
Psionic Revivify[http://dndsrd.net/psionicPowersGtoP.html#psionic-revivify]
 
 
Psychic Reformation[http://dndsrd.net/psionicPowersGtoP.html#psychic-reformation]
 
  
 
Vigor[http://dndsrd.net/psionicPowersQtoW.html#vigor]
 
Vigor[http://dndsrd.net/psionicPowersQtoW.html#vigor]
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Enlarged Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/enlarge-collective/]
 
Enlarged Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/enlarge-collective/]
  
Expanded Knowledge (Dimension Door) [http://dndsrd.net/psionicFeats.html#expanded-knowledge]
+
Expanded Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/expanded-collective-psionic/]
 
 
Expanded Knowledge (Force Screen) [http://dndsrd.net/psionicFeats.html#expanded-knowledge]
 
 
 
Expanded Knowledge (Physical Acceleration) [http://dndsrd.net/psionicFeats.html#expanded-knowledge]
 
  
 
'''Traits'''
 
'''Traits'''
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Spare Power Pack 60
 
Spare Power Pack 60
 
Purple Mournlode Masterwork Heavy Mace: (A mournlode weapon overcomes the damage reduction of undead creatures as if it were crafted of either cold iron or alchemical silver, whichever is more appropriate.) Price 1,012 gold (Damage 1d8, Critical x2, Damage Type Bludgeoning, Weigh 8lb.)
 
  
 
Ring of Protection +2 8000 gold
 
Ring of Protection +2 8000 gold
 
Cognizance Crystal (5 Point Capacity)
 
  
 
Waterproof Solar Charger Backpack[https://blvd.black/products/travellite-solar-backpack?variant=40656401891527] 130 gold
 
Waterproof Solar Charger Backpack[https://blvd.black/products/travellite-solar-backpack?variant=40656401891527] 130 gold
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Binoculars 10 gold
 
Binoculars 10 gold
  
Potion of Cure Moderate Wounds
+
786 gold pieces
 
 
11 platinum pieces, 1160 gold pieces, 1 silver piece
 
 
 
Overview Map of Greyhawk Copy
 
 
 
Partial Map of First Floor
 
 
 
Partial Map of Fifth Floor (Shatterzone 2)
 
  
 
'''Background'''
 
'''Background'''
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It was during these heady times that the elderly Daniel decided he'd like to go out there himself. He had seen the world more than a dozen times in his lifetime and wanted to experience something new. But exploring the stars was a young man's game, so first he underwent a recently developed rejuvenation procedure invented by the brilliant and celebrated geneticist and bio-manipulation researcher Charles Elan. The process restored Daniel's youth, transforming him into one of the new unaging transhumans the media had dubbed the Elan.
 
It was during these heady times that the elderly Daniel decided he'd like to go out there himself. He had seen the world more than a dozen times in his lifetime and wanted to experience something new. But exploring the stars was a young man's game, so first he underwent a recently developed rejuvenation procedure invented by the brilliant and celebrated geneticist and bio-manipulation researcher Charles Elan. The process restored Daniel's youth, transforming him into one of the new unaging transhumans the media had dubbed the Elan.
  
After serving a twenty year stint in the United Nations Exploration, Relief and Defense Spacefleet (UNERDS) Daniel decided to next become part of a colony project. He thought it might be interesting to get in on the ground floor of a new planetary society and help it develop for a century or two. But fate had other plans. Soon after the colony ship took orbit around their intended planet a Githtauri ship arrived. Seemed the Cold War between the Githtauri Hegemony and the United Nations of Humanity had one of its periodic flare ups and this system had become disputed territory. Fortunately it was so soon after their arrival they hadn't even had a chance to deploy the comm sat network, let alone the landing pods, so the colony ship was able to depart without leaving anyone behind.
+
After serving a twelve year stint in the United Nations Exploration, Relief and Defense Spacefleet (UNERDS) Daniel decided to next become part of a colony project. He thought it might be interesting to get in on the ground floor of a new planetary society and help it develop for a century or two. But fate had other plans. Soon after the colony ship took orbit around their intended planet a Githtauri ship arrived. Seemed the Cold War between the Githtauri Hegemony and the United Nations of Humanity had one of its periodic flare ups and this system had become disputed territory. Fortunately it was so soon after their arrival they hadn't even had a chance to deploy the comm sat network, let alone the landing pods, so the colony ship was able to depart without leaving anyone behind.
  
 
Unfortunately the colony ship had taken fire before it had managed to generate a warp tunnel. While they had managed to escape, the damaged warp tunnel generator overloaded while they were halfway to their destination, causing their transit tunnel to become unstable and collapse. They had to abandon ship and leave warp space. The landing pods were designed to double as lifeboats, including one-shot warp tunnel generators enabling them to burrow their back to normal space in the event of a warp transit emergency. However Daniel's had a defective capacitor, which resulted in his pod being stuck in a stable bubble within warp space that was dragged an unknowable distance in an unknown direction until it popped back into normal space over a strange world. Its sensors detecting an inhabitable world below it, Daniel's landing pod/lifeboat descended to the surface.
 
Unfortunately the colony ship had taken fire before it had managed to generate a warp tunnel. While they had managed to escape, the damaged warp tunnel generator overloaded while they were halfway to their destination, causing their transit tunnel to become unstable and collapse. They had to abandon ship and leave warp space. The landing pods were designed to double as lifeboats, including one-shot warp tunnel generators enabling them to burrow their back to normal space in the event of a warp transit emergency. However Daniel's had a defective capacitor, which resulted in his pod being stuck in a stable bubble within warp space that was dragged an unknowable distance in an unknown direction until it popped back into normal space over a strange world. Its sensors detecting an inhabitable world below it, Daniel's landing pod/lifeboat descended to the surface.
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Reaching Greyhawk with no further incident, Daniel sets about trying learn what magic is actually capable of. With no idea of where this planet was in the galaxy, he figured the only way he'll ever return to known space is finding a magical way to go back, or least a means of sending a message that would help a rescue ship find him. In the course of his research he heard tales that powerful magic can be found within nearby ruins where supposedly demigods were formerly imprisoned. He also managed to hear rumors of an expedition that intends to explore those ruins. Figuring that it might be he best chance of getting home, he set off to find this group of intrepid adventurers with the intent of convincing them to let him join their endeavor.
 
Reaching Greyhawk with no further incident, Daniel sets about trying learn what magic is actually capable of. With no idea of where this planet was in the galaxy, he figured the only way he'll ever return to known space is finding a magical way to go back, or least a means of sending a message that would help a rescue ship find him. In the course of his research he heard tales that powerful magic can be found within nearby ruins where supposedly demigods were formerly imprisoned. He also managed to hear rumors of an expedition that intends to explore those ruins. Figuring that it might be he best chance of getting home, he set off to find this group of intrepid adventurers with the intent of convincing them to let him join their endeavor.
 
Back To Main Page[https://wiki.rpg.net/index.php/Expedition_to_the_Ruins_of_Greyhawk]
 

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