Editing Expedition to the Ruins of Greyhawk:Daniel Carter
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Male Elan* | Male Elan* | ||
− | Vitalist[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/vitalist/] | + | Vitalist[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/classes/vitalist/] 8 |
Neutral Good | Neutral Good | ||
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Languages: English, Gith, Promethean (Common) | Languages: English, Gith, Promethean (Common) | ||
− | HP: | + | HP: 39 |
BAB: +4 | BAB: +4 | ||
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Fort: +7 | Fort: +7 | ||
− | Ref: + | + | Ref: +4 |
Will: +9 | Will: +9 | ||
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AC: 20 | AC: 20 | ||
− | Power Points/Day: | + | Power Points/Day: 72 |
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Bluff (5 ranks) 5 | Bluff (5 ranks) 5 | ||
− | Concentration ( | + | Concentration (10 ranks) 13 |
Diplomacy (4 ranks) 8 | Diplomacy (4 ranks) 8 | ||
− | Heal ( | + | Heal (11 ranks) 14 |
Intimidate (1 rank) 3 | Intimidate (1 rank) 3 | ||
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Listen (2 ranks) 5 | Listen (2 ranks) 5 | ||
− | Psicraft ( | + | Psicraft (2 ranks) 4 |
Sense Motive (5 ranks) 8 | Sense Motive (5 ranks) 8 | ||
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For example, Jorus is a level 3 vitalist with a Wisdom of 16 and 15 hit points. Jorus has suffered 3 hit points of damage and uses Steal Health on a nearby 2 hit dice orc, dealing 6 hit points of damage (3 from his levels in vitalist, 3 from his Wisdom modifier). Although Jorus may only heal himself for 3 hit points, he may distribute the other 3 hit points over the collective to other members as needed. If Jorus was level 6, he would have dealt 9 points of damage, but would not have received any healing because the orc’s total number of hit dice was too low. | For example, Jorus is a level 3 vitalist with a Wisdom of 16 and 15 hit points. Jorus has suffered 3 hit points of damage and uses Steal Health on a nearby 2 hit dice orc, dealing 6 hit points of damage (3 from his levels in vitalist, 3 from his Wisdom modifier). Although Jorus may only heal himself for 3 hit points, he may distribute the other 3 hit points over the collective to other members as needed. If Jorus was level 6, he would have dealt 9 points of damage, but would not have received any healing because the orc’s total number of hit dice was too low. | ||
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At 7th level, a vitalist is able to use steal health as a ranged touch attack with a range of 30 feet. | At 7th level, a vitalist is able to use steal health as a ranged touch attack with a range of 30 feet. | ||
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Telepathy (Su) | Telepathy (Su) | ||
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Animal Affinity[http://dndsrd.net/psionicPowersAtoC.html#animal-affinity] | Animal Affinity[http://dndsrd.net/psionicPowersAtoC.html#animal-affinity] | ||
− | Body Purification[http://dndsrd.net/psionicPowersAtoC.html#body-purification] | + | Body Purification[http://dndsrd.net/psionicPowersAtoC.html#body-purification] |
− | + | Elfsight[http://dndsrd.net/psionicPowersDtoF.html#elfsight] | |
− | + | Inertial Barrier[http://dndsrd.net/psionicPowersGtoP.html#inertial-barrier] | |
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Natural Healing (Free Mender Power - Not Counted Against Number Known)[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/n/natural-healing] | Natural Healing (Free Mender Power - Not Counted Against Number Known)[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/n/natural-healing] | ||
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Vigor[http://dndsrd.net/psionicPowersQtoW.html#vigor] | Vigor[http://dndsrd.net/psionicPowersQtoW.html#vigor] | ||
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Enlarged Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/enlarge-collective/] | Enlarged Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/enlarge-collective/] | ||
− | Expanded | + | Expanded Collective[https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/feats/expanded-collective-psionic/] |
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'''Traits''' | '''Traits''' | ||
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Spare Power Pack 60 | Spare Power Pack 60 | ||
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Ring of Protection +2 8000 gold | Ring of Protection +2 8000 gold | ||
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Waterproof Solar Charger Backpack[https://blvd.black/products/travellite-solar-backpack?variant=40656401891527] 130 gold | Waterproof Solar Charger Backpack[https://blvd.black/products/travellite-solar-backpack?variant=40656401891527] 130 gold | ||
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Binoculars 10 gold | Binoculars 10 gold | ||
− | + | 786 gold pieces | |
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'''Background''' | '''Background''' | ||
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It was during these heady times that the elderly Daniel decided he'd like to go out there himself. He had seen the world more than a dozen times in his lifetime and wanted to experience something new. But exploring the stars was a young man's game, so first he underwent a recently developed rejuvenation procedure invented by the brilliant and celebrated geneticist and bio-manipulation researcher Charles Elan. The process restored Daniel's youth, transforming him into one of the new unaging transhumans the media had dubbed the Elan. | It was during these heady times that the elderly Daniel decided he'd like to go out there himself. He had seen the world more than a dozen times in his lifetime and wanted to experience something new. But exploring the stars was a young man's game, so first he underwent a recently developed rejuvenation procedure invented by the brilliant and celebrated geneticist and bio-manipulation researcher Charles Elan. The process restored Daniel's youth, transforming him into one of the new unaging transhumans the media had dubbed the Elan. | ||
− | After serving a | + | After serving a twelve year stint in the United Nations Exploration, Relief and Defense Spacefleet (UNERDS) Daniel decided to next become part of a colony project. He thought it might be interesting to get in on the ground floor of a new planetary society and help it develop for a century or two. But fate had other plans. Soon after the colony ship took orbit around their intended planet a Githtauri ship arrived. Seemed the Cold War between the Githtauri Hegemony and the United Nations of Humanity had one of its periodic flare ups and this system had become disputed territory. Fortunately it was so soon after their arrival they hadn't even had a chance to deploy the comm sat network, let alone the landing pods, so the colony ship was able to depart without leaving anyone behind. |
Unfortunately the colony ship had taken fire before it had managed to generate a warp tunnel. While they had managed to escape, the damaged warp tunnel generator overloaded while they were halfway to their destination, causing their transit tunnel to become unstable and collapse. They had to abandon ship and leave warp space. The landing pods were designed to double as lifeboats, including one-shot warp tunnel generators enabling them to burrow their back to normal space in the event of a warp transit emergency. However Daniel's had a defective capacitor, which resulted in his pod being stuck in a stable bubble within warp space that was dragged an unknowable distance in an unknown direction until it popped back into normal space over a strange world. Its sensors detecting an inhabitable world below it, Daniel's landing pod/lifeboat descended to the surface. | Unfortunately the colony ship had taken fire before it had managed to generate a warp tunnel. While they had managed to escape, the damaged warp tunnel generator overloaded while they were halfway to their destination, causing their transit tunnel to become unstable and collapse. They had to abandon ship and leave warp space. The landing pods were designed to double as lifeboats, including one-shot warp tunnel generators enabling them to burrow their back to normal space in the event of a warp transit emergency. However Daniel's had a defective capacitor, which resulted in his pod being stuck in a stable bubble within warp space that was dragged an unknowable distance in an unknown direction until it popped back into normal space over a strange world. Its sensors detecting an inhabitable world below it, Daniel's landing pod/lifeboat descended to the surface. | ||
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Reaching Greyhawk with no further incident, Daniel sets about trying learn what magic is actually capable of. With no idea of where this planet was in the galaxy, he figured the only way he'll ever return to known space is finding a magical way to go back, or least a means of sending a message that would help a rescue ship find him. In the course of his research he heard tales that powerful magic can be found within nearby ruins where supposedly demigods were formerly imprisoned. He also managed to hear rumors of an expedition that intends to explore those ruins. Figuring that it might be he best chance of getting home, he set off to find this group of intrepid adventurers with the intent of convincing them to let him join their endeavor. | Reaching Greyhawk with no further incident, Daniel sets about trying learn what magic is actually capable of. With no idea of where this planet was in the galaxy, he figured the only way he'll ever return to known space is finding a magical way to go back, or least a means of sending a message that would help a rescue ship find him. In the course of his research he heard tales that powerful magic can be found within nearby ruins where supposedly demigods were formerly imprisoned. He also managed to hear rumors of an expedition that intends to explore those ruins. Figuring that it might be he best chance of getting home, he set off to find this group of intrepid adventurers with the intent of convincing them to let him join their endeavor. | ||
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