Expedition to the Ruins of Greyhawk:Kangorox

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Kangorox Trilobar Neutral Dwarf Rune Axe Warrior (Duskblade) 8

Str 20 Dex 12 Con 16 Int 16 Wis 10 Cha 6

Hp 63 (8d8+24) AC 22 (10 +9 armour +1 Dex +1 natural +1 deflection) Fort +11, Ref +5, Will +8

Attacks: Waraxe +14/+9 melee (1d10+8/×3 slashing) Waraxe (power attack 2) +12/+7 melee (1d10+14/×3 slashing) Mighty Composite Shortbow +10/+5 ranged 70 feet (1d6+5/×3 piercing) Throwing axe +13/+8 melee or +9 thrown 10 feet (1d6+5/×2 slashing) Dagger +13/+8 melee or +9 thrown 20 feet (1d4+5/19-20 ×2 piercing or slashing)

Dwarf traits: Dwarf Speed (20), Darkvision (60), Stonecunning, Weapon Familiarity (waraxe, urgrosh), Stability (4), Saves v Poison (2), Saves v Spells and Spell-likes (2), Attack rolls v Orcs and Goblinoids (1), Dodge bonus to AC v Giants (4), Appraise v stone or metal (2), Craft v stone or metal (2), Common, Dwarven

Other Languages: Undercommon, Giant

Feats: Power Attack, Combat Casting(b), Eschew Materials, Battle Caster (heavy)

Skills: Climb +11 (11r +5 Str -5 ACP), Concentration +14 (11r +3 Con), Knowledge (architecture and engineering) +13 (10r +3 Int), Craft (weaponsmithing) +8 (5r +3 Int), Spellcraft +10 (7r, +3 Int)

Duskblade features:' Arcane Attunement (Sp) Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic 6/day; Armoured Mage (medium, heavy shield); Arcane Channelling (Su); Quick Cast 1/day; Spell Power +2

Spells per day: 6/8/7 including Intelligence Spells known: 0th (4) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue; 1st (5) - Chill Touch, Swift Expeditious Retreat, Ray of Enfeeblement, Resist Energy, Shocking Grasp; 2nd (4) - Dimension Hop, Swift Fly, Ghoul Touch, Touch of Idiocy

Equipment: Full Plate +1, Dwarven Waraxe +1, Gauntlets of Ogre Power, Armbands of Might, Headband of Intellect +2, Ring of Protection +1, Amulet of Natural Armour +1, Vest of Resistance +2, Boots of Landing, Least Weapon Crystal of Return, Least Armour Crystal of Aquatic Action, Potion of Cure Light Wounds, Masterwork Composite Shortbow (Mighty +5), 20 arrows, heavy steel shield (not worn), throwing axe, dagger, backpack, bedroll, winter blanket, block and tackle, candle, chalk, crowbar, flint and steel, grappling hook, hammer, oil, piton (20), hemp rope 50 feet, waterskin, whetstone

Purse: 22gp, 7sp, 6cp