Editing Exploring the Halls of Arden Vul

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*'''Day Eight:''' ''overcast, rainstorm'' | exploring the river gate tower and surveying the west side of the ruined city, discovering a poisoned stash of gear in river gate tower, traveling through ruined neighborhoods, getting shouted at by north gate tower guards before you crossed a bridge to an island in river, visiting the north gate tower and learning about stone guardians, return to Sign of the Broken Head in heavy rainfall, discover everyone but Prosperity Factor and Estelle are sick, heading to the river for water in middle of storm, discovering dead bodies, Snagwarder almost drowns retrieving a pot from river, splitting up -- back again for water + warning the north gate tower, collecting water and bodies, very late and very wet night
 
*'''Day Eight:''' ''overcast, rainstorm'' | exploring the river gate tower and surveying the west side of the ruined city, discovering a poisoned stash of gear in river gate tower, traveling through ruined neighborhoods, getting shouted at by north gate tower guards before you crossed a bridge to an island in river, visiting the north gate tower and learning about stone guardians, return to Sign of the Broken Head in heavy rainfall, discover everyone but Prosperity Factor and Estelle are sick, heading to the river for water in middle of storm, discovering dead bodies, Snagwarder almost drowns retrieving a pot from river, splitting up -- back again for water + warning the north gate tower, collecting water and bodies, very late and very wet night
 
*'''Day Nine:''' ''overcast'' | Late start to the day, miraculously tracking the beastmen from the river gate tower through brush to the opening in the northern wall and the ruins beyond. Travel through ruins and some discoveries and treasure. Talking to north gate guards about beastmen movement. Meeting the Wiskin trader at the pyramid. Florian Lucaenus joins the party. The party splits, Snagwarder going in search of the old hideyhole and fighting for his life against a swarm of giant centipedes; the rest of the party fighting spiders on their way to the rest area inside the eastern gate tower.
 
*'''Day Nine:''' ''overcast'' | Late start to the day, miraculously tracking the beastmen from the river gate tower through brush to the opening in the northern wall and the ruins beyond. Travel through ruins and some discoveries and treasure. Talking to north gate guards about beastmen movement. Meeting the Wiskin trader at the pyramid. Florian Lucaenus joins the party. The party splits, Snagwarder going in search of the old hideyhole and fighting for his life against a swarm of giant centipedes; the rest of the party fighting spiders on their way to the rest area inside the eastern gate tower.
βˆ’
*'''Day Ten:''' ''overcast'' | the party heads underground through the crack in the wall in the rest area of the Cestus Fist Archinteans. Fight with fire beetles, harvesting their light sacs. Rattling sarcophagus room. "Old One. Do not open." Giant stone chair room on edge of massive underground fissure. Large stela with image of large horned biped and inscrutable runes. Aelfric 'travels' in the chair. Encounter with (intelligent ?) giant rats. No secret doors found. return to surface to moderate rainfall and two giant lizards playing in the rain. They sleep, then wander off when confronted. From the pyramid, a number of potential entry points to the underground city are observed. The party scouts the closest one, then returns to the Sign of the Broken Head. New arrivals: Hjalti Green-eye -- Wiskin trader -- and his crew Skiptracer, Candlemelter, and Colmund. Hjalti has a plan to trade with and talk to the beastmen on the night of the Eleventh day and has invited any two of the party to accompany him.
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*'''Day Ten:''' ''overcast'' | the party heads underground through the crack in the wall in the rest area of the Cestus Fist Archinteans. Fight with fire beetles, harvesting their light sacs. Rattling sarcophagus room. "Old One. Do not open." Giant stone chair room on edge of massive underground fissure. Large stela with image of large horned biped and inscrutable runes. Aelfric 'travels' in the chair. Encounter with (intelligent ?) giant rats. No secret doors found. return to surface to moderate rainfall and two giant lizards playing in the rain. They sleep, then wander off when confronted. From the pyramid, a number of potential entry points to the underground city are observed. The party scouts the closest one, then returns to the Sign of the Broken Head.
βˆ’
*'''Day Eleven:''' ''overcast'' | two bears attack the compound and are defeated by the party's magic. They are unhealthy and have infected wounds from strange ritualistic scarring on their flesh, under matted fur. [https://forum.rpg.net/index.php?threads/wwn-conflict-in-the-halls-of-arden-vul.906254/post-24720004 Estelle is able to divine more about it.] The party descends into the entry into the ruins they found the day before, killing a nest of giant centipedes, three animated monkey-sculpturee, and a giant albino constrictor snake in a room with some evil, person-possessing entity. They meet Lankios.
 
  
 
=Important NPCs=
 
=Important NPCs=

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