Editing Exploring the Halls of Arden Vul:Aelfric the Cheerful

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Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
 
Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
  
* Neutral L4 Bard
+
* Neutral L2 Bard
 
* Personal Goal: Find the ability to forgive others.
 
* Personal Goal: Find the ability to forgive others.
 
* Alignment Goal: Correct an imbalance
 
* Alignment Goal: Correct an imbalance
* XP: 8210/16000 (+5%)
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* XP: 2000/4000 (+5%)
  
 
* Traits: Honorable yet Manipulative
 
* Traits: Honorable yet Manipulative
 
* Secondary Skill: Shipwright
 
* Secondary Skill: Shipwright
* Languages: Archontean (literate), Thorcin, Mithric, +1 (L4)
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* Languages: Archontean (literate), Thorcin,  
  
 
===Attributes===
 
===Attributes===
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===Conflict===
 
===Conflict===
* HP: 13
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* HP: 16
* AC: 14 (Unarmored AC: 10)
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* AC: 17 (Unarmored AC: 11)
* Initiative Bonus:  
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* Initiative Bonus: +1
* Bonus to reaction rolls:  
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* Bonus to reaction rolls: +1
* Movement: 90'
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* Movement: 60'
  
Attacks/round: 1
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Attacks/round: 1<br>
Max Cleaves: 1
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Max Cleaves: 2
  
 
Weapons:
 
Weapons:
*sword (1d8-1, THAC0 20 [-1])
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* two-handed sword, +2, 1d10+2, slow
*short bow (1d6, THAC0 19 [0])
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* 3 javelins, +1, 1d4+1, 30'/60'/90'
 +
* dagger, +2, 1d4+2, 10'/20'/30'
  
 
===Saving Throws===
 
===Saving Throws===
* Death/poison: 13
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* Death/poison: 12
* Magic wands: 14
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* Magic wands: 13
* Paralysis/Petrification: 13
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* Paralysis/Petrification: 14
* Breath Attacks: 16
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* Breath Attacks: 15
* Spells/rods/staves: 15
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* Spells/rods/staves: 16
  
 
===Class Abilities===
 
===Class Abilities===
*Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
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*G
*Can fascinate up to 4 HD of "persons" and animals while playing
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*H
*Lore: 1-2 in 6 chance of knowing lore pertaining to monsters, magic items, or heroes of folklore.
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 +
===Exploration Abilities===
 +
*Climb sheer surfaces:
 +
*Find/remove treasure traps:
 +
*Hear noise:
 +
*Hide in shadows:
 +
*Move silently:
 +
*Open locks:
 +
*Pick pockets:
  
 
===Spells===
 
===Spells===
*Spells/day: L1 3/3
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*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
  
 
Spells memorized
 
Spells memorized
*L1: Detect Danger x1, Faerie Fire x1
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*L1:
 +
*L2:
 +
*L3:
  
 
===Equipment===
 
===Equipment===
Encumbrance: 570
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Encumbrance: 720 coins
  
 
Worn:
 
Worn:
* chain armor
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* plate armour
* belt: waterskin, coinpurse
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* belt: waterskin, coinpurse, dagger
 
* warm cloak
 
* warm cloak
  
 
Held:
 
Held:
* sword
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* two-handed sword
  
 
Backpack:
 
Backpack:
 
* tinder box
 
* tinder box
* 1 week iron rations
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* 1 week standard rations
* 1 flask of oil
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* 3 javelins
 +
* 10 candles
 +
* 12 iron spikes
 +
* 50' rope
 +
* 100' twine
  
 
Stashed: none
 
Stashed: none
  
 
Wealth:
 
Wealth:
* Coinpurse: 10 gp
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* Coinpurse: 4 gold
* 3 gems worth 50 gp
 
* 3 gems worth 32 gp
 
  
 
===Hired Help===
 
===Hired Help===

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