Difference between revisions of "Exploring the Halls of Arden Vul:Aelfric the Cheerful"

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(Aelfric the Cheerful)
 
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Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
 
Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.
  
* Neutral L3 Bard
+
* Neutral L4 Bard
 
* Personal Goal: Find the ability to forgive others.
 
* Personal Goal: Find the ability to forgive others.
 
* Alignment Goal: Correct an imbalance
 
* Alignment Goal: Correct an imbalance
* XP: 4210/8000 (+5%)
+
* XP: 8210/16000 (+5%)
  
 
* Traits: Honorable yet Manipulative
 
* Traits: Honorable yet Manipulative
 
* Secondary Skill: Shipwright
 
* Secondary Skill: Shipwright
* Languages: Archontean (literate), Thorcin, Mithric
+
* Languages: Archontean (literate), Thorcin, Mithric, +1 (L4)
  
 
===Attributes===
 
===Attributes===
Line 44: Line 44:
 
===Class Abilities===
 
===Class Abilities===
 
*Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
 
*Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
*Can fascinate up to 4 HD of "persons" while playing
+
*Can fascinate up to 4 HD of "persons" and animals while playing
 
*Lore: 1-2 in 6 chance of knowing lore pertaining to monsters, magic items, or heroes of folklore.
 
*Lore: 1-2 in 6 chance of knowing lore pertaining to monsters, magic items, or heroes of folklore.
  
 
===Spells===
 
===Spells===
*Spells/day: L1 2/2
+
*Spells/day: L1 3/3
  
 
Spells memorized
 
Spells memorized

Latest revision as of 19:04, 19 June 2022

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Aelfric the Cheerful[edit]

Aelfric was raised in a traditional Thorcinga village and practiced as a shipwright for several years, marrying a local Thorcin woman. One day his wife was slain accidentally by a Archontean patrol. Rather than seek vengeance, he decided to strive for understanding. Abandoning the craft he was trained in he began to wander from village to village, striving to understand the human condition, and began writing and reciting poetry to express what he learned.

  • Neutral L4 Bard
  • Personal Goal: Find the ability to forgive others.
  • Alignment Goal: Correct an imbalance
  • XP: 8210/16000 (+5%)
  • Traits: Honorable yet Manipulative
  • Secondary Skill: Shipwright
  • Languages: Archontean (literate), Thorcin, Mithric, +1 (L4)

Attributes[edit]

  • Strength 7 (-1)
  • Intelligence 16 (+2)
  • Wisdom 9
  • Dexterity 9
  • Constitution 10
  • Charisma 13 (+1)

Conflict[edit]

  • HP: 13
  • AC: 14 (Unarmored AC: 10)
  • Initiative Bonus:
  • Bonus to reaction rolls:
  • Movement: 90'

Attacks/round: 1 Max Cleaves: 1

Weapons:

  • sword (1d8-1, THAC0 20 [-1])
  • short bow (1d6, THAC0 19 [0])

Saving Throws[edit]

  • Death/poison: 13
  • Magic wands: 14
  • Paralysis/Petrification: 13
  • Breath Attacks: 16
  • Spells/rods/staves: 15

Class Abilities[edit]

  • Anti-charm. Allies within 40' are immune to song-based magical effects and the beguiling power of fey creatures. Those currently affected can make another save with a +4 bonus
  • Can fascinate up to 4 HD of "persons" and animals while playing
  • Lore: 1-2 in 6 chance of knowing lore pertaining to monsters, magic items, or heroes of folklore.

Spells[edit]

  • Spells/day: L1 3/3

Spells memorized

  • L1: Detect Danger x1, Faerie Fire x1

Equipment[edit]

Encumbrance: 570

Worn:

  • chain armor
  • belt: waterskin, coinpurse
  • warm cloak

Held:

  • sword

Backpack:

  • tinder box
  • 1 week iron rations
  • 1 flask of oil

Stashed: none

Wealth:

  • Coinpurse: 10 gp
  • 3 gems worth 50 gp
  • 3 gems worth 32 gp

Hired Help[edit]

none

Notes[edit]