Editing Exploring the Halls of Arden Vul:Maiandros WWN

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Former Imperial velite
 
Former Imperial velite
  
*Warrior L4
+
*Class L4
*Background: Soldier (mustered-out Imperial velite)
+
*Background:  
*Class Ability: Killing Blow (+2 damage)
+
*Class Ability:  
*Class Ability: Veteran's Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy's hit against them into a miss)
 
 
*Languages: Archontean (literate); soldier's rudiments of Thorcin
 
*Languages: Archontean (literate); soldier's rudiments of Thorcin
  
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*Secondary Skill: bowyer/fletcher
 
*Secondary Skill: bowyer/fletcher
 
*Lawful, Alignment Goal: impose or maintain order in the face of chaos
 
*Lawful, Alignment Goal: impose or maintain order in the face of chaos
*Personal Goal: win martial fame
 
  
 
~*~
 
~*~
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===Attributes===
 
===Attributes===
 
*Strength 15 (+1)
 
*Strength 15 (+1)
*Intelligence 13
+
*Intelligence
*Wisdom 9
+
*Wisdom
*Dexterity 14 (+1)
+
*Dexterity
*Constitution 15 (+1)
+
*Constitution
*Charisma 14 (+1)
+
*Charisma  
  
 
===Skills===
 
===Skills===
*Exert-1
+
*Skill-Rank (example Survive-2)
*Lead-0
 
*Notice-0
 
*Punch-0
 
*Ride-0
 
*Shoot-0
 
*Sneak-0
 
*Stab-2
 
*Survive-0
 
  
 
===Foci===
 
===Foci===
*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
+
*Focus-Rank (example Armsmaaster-1)
*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
 
*Shocking Assault-1 (inflict shock as if enemies AC 10)
 
 
 
  
 
===Conflict===
 
===Conflict===
*HP: 37
+
*HP:
*System Strain: 0/15
+
*System Strain:
*AC: 16 (15 without shield; Unarmored AC: 11)
+
*AC: (Unarmored AC: )
*Initiative Bonus: +1
+
*Initiative Bonus:  
 +
*Bonus to reaction rolls:
  
 
Basic Attack Bonus:  
 
Basic Attack Bonus:  
*Melee Attack Bonus: +5
+
*Melee Attack Bonus:
*Ranged Attack Bonus: +5
+
*Ranged Attack Bonus:
  
 
Weapons:
 
Weapons:
*short sword: +7, 1d6+3, shock 5/15
+
*weapon, attack value, damage, notes
*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5
+
*weapon2, attack value, damage, notes
  
 
===Saving Throws===
 
===Saving Throws===
*Physical: 11
+
*Physical:
*Evasion: 11
+
*Evasion:
*Mental: 11
+
*Mental:
*Luck: 12
+
*Luck:
  
 +
===Spells===
 +
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
 +
*Effort:
 +
*Effort committed:
 +
 +
Spells memorized
 +
*L1:
 +
*L2:
 +
*L3:
 +
 +
Spells Known:
 +
*L1:
 +
*L2:
 +
*L3:
  
 
===Equipment===
 
===Equipment===
Readied (6/7):
+
Encumbrance:
*pieced armor (AC 14)
 
*shield or torch
 
*short sword
 
*Nightwind, a velite war-spear
 
Stowed (Backpack, 5/15):
 
*tinderbox
 
*2 torches
 
*Rations, 1 week
 
  
 +
Worn:
 +
*X
 +
*Y
 +
Held:
 +
*A
 +
*B
 +
Backpack:
 +
*Q
 +
*R
 
Stashed (where):
 
Stashed (where):
--
+
*V
 
+
*W
 
Wealth:
 
Wealth:
*Coinpurse: 4 gold, 8 silver, three 50gp gems
+
*Coinpurse:
*Factor (which factor): --
+
*Factor (which factor):
  
 
===Hired Help===
 
===Hired Help===
 
Retainers:
 
Retainers:
--
+
*X
 
Mercenaries:
 
Mercenaries:
--
+
*Y
 
Specialists:
 
Specialists:
--
+
*Z
  
 
==Notes==
 
==Notes==
 
Lost dagger - thrown at the giant snake.
 

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