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She's travelled to Burdocks Valley specifically to explore Aurden Vul; she hopes to make use of her skills and talents to find and recover items, treasures or information that could be of use for the TRL.
 
She's travelled to Burdocks Valley specifically to explore Aurden Vul; she hopes to make use of her skills and talents to find and recover items, treasures or information that could be of use for the TRL.
  
[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:Talia:journal Journal]
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*Class L4
 
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*Background:  
*Warrior/Healer L4
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*Class Ability:  
*Background: Priest
 
*Class Ability: Arcane Tradition - Healer
 
 
*Languages: Archontean, Thorcin
 
*Languages: Archontean, Thorcin
  
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*Secondary Skill: Bookbinder
 
*Secondary Skill: Bookbinder
 
*Good, Alignment Goal: Help those in need at your own expense
 
*Good, Alignment Goal: Help those in need at your own expense
 +
 +
[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:Talia:journal Journal]
  
 
~*~
 
~*~
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===Attributes===
 
===Attributes===
*Strength 8 (0)
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*Strength 15 (+1)
*Intelligence 14 (+1)
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*Intelligence
*Wisdom 15 (+1)
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*Wisdom
*Dexterity 7 (-1)
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*Dexterity
*Constitution 7 (-1)
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*Constitution
*Charisma 12 (0)
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*Charisma  
  
===Skills===
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===Conflict===
*Administer-0
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*HP:
*Connect-0
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*AC: (Unarmored AC: )
*Heal-2
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*Initiative Bonus:
*Pray-1
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*Bonus to reaction rolls:
*Stab-1
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*Movement:
  
One point banked
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Attacks/round: 1<br>
 +
Max Cleaves: 2
  
===Foci===
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Weapons:
*Armored Magic-2: You can cast spells while wearing armor of any Encumbrance. You’ve also learned to cast spells while both your hands are full, though not bound.
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*weapon, attack value, damage, notes
*Gifted Chirugeon-1: You have an unusual gift for saving Mortally Wounded allies and quickening the natural recovery of the wounded in your care. You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. You heal twice as many hit points as usual when applying first aid after a battle, as described on page 48.
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*weapon2, attack value, damage, notes
  
===Conflict===
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===Saving Throws===
*HP: 14
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*Death/poison:
*System Strain: 0/7
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*Magic wands:
*AC: 14 (Unarmored AC: 9)
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*Paralysis/Petrification:
*Initiative Bonus: -1
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*Breath Attacks:
 +
*Spells/rods/staves:
  
Basic Attack Bonus: +4
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===Racial Abilities===
*Melee Attack Bonus: +4
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*X
*Ranged Attack Bonus: +2
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*Y
  
Weapons:
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===Class Abilities===
*Long sword, +4, 1d8, shock 2/AC 13
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*G
*Dagger, +4, 1d3, Shock 1/AC 15
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*H
  
===Saving Throws===
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===Exploration Abilities===
*Physical: 12
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*Climb sheer surfaces:
*Evasion: 11
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*Find/remove treasure traps:
*Mental: 11
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*Hear noise:
*Luck: 12
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*Hide in shadows:
 +
*Move silently:
 +
*Open locks:
 +
*Pick pockets:
  
 
===Spells===
 
===Spells===
*Effort: 3
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*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
*Effort committed:
+
 
**Active: 0
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Spells memorized
**Scene: 1
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*L1:
**Day: 1
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*L2:
 +
*L3:
  
====Arts====
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Spells Known:
*'''Healing Touch''' - Commit Effort for the scene as an Instant action; for the rest of the scene, you may heal 2d6 damage plus your Heal skill to a touched ally as a Main Action. This healing adds 1 System Strain to the target each time it is applied.
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*L1:
*'''Empowered Healer''' - add your level to any healing
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*L2:
*'''Purge Ailment''' - Commit Effort for the day as a Main Action. An ally you are touching is cured of one poison or disease. Creatures killed by poison can be revived by this art if it is used within six minutes of death. Magical poisons and diseases may require a Wis/Heal or Cha/Heal skill check against a difficulty of 8 or more. At seventh level, you need only Commit Effort for the scene to use this ability.
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*L3:
*'''Refined Restoration''' - You and up to a dozen allies you tend before they sleep will all lose 2 System Strain from a good night’s rest instead of 1.
 
  
 
===Equipment===
 
===Equipment===
Encumbrance: 6
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Encumbrance:
  
Readied 4/4:
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Worn:
*Pieced Armor
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*X
*Long Sword
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*Y
*Large Shield
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Held:
*Dagger
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*A
*Traveller's Clothing
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*B
Stowed, Backpack (7/9):
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Backpack:
*Holy Symbol (wood)
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*Q
*Tinder box and 3 torches
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*R
*Vial of Ink
 
*Bell (Miniature)
 
*Quill
 
*10 sheets of paper
 
*Bedroll
 
 
Stashed (where):
 
Stashed (where):
* Rations, 7 days (Basil)
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*V
 +
*W
 
Wealth:
 
Wealth:
*Coinpurse: 32 gold coins, 4 silver coins, 50 gp gems (2), *Orange-yellow topaz, *10"-tall tough porcelain ankh - 10 cn
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*Coinpurse:
 
*Factor (which factor):
 
*Factor (which factor):
  

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