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===Attributes===
 
===Attributes===
*Strength 8 (0)
+
*Strength 9 (0)
 
*Intelligence 14 (+1)
 
*Intelligence 14 (+1)
 
*Wisdom 15 (+1)
 
*Wisdom 15 (+1)
 
*Dexterity 7 (-1)
 
*Dexterity 7 (-1)
*Constitution 7 (-1)
+
*Constitution 5 (-1)
 
*Charisma 12 (0)
 
*Charisma 12 (0)
  
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*Pray-1
 
*Pray-1
 
*Stab-1
 
*Stab-1
 
One point banked
 
  
 
===Foci===
 
===Foci===
*Armored Magic-2: You can cast spells while wearing armor of any Encumbrance. You’ve also learned to cast spells while both your hands are full, though not bound.
+
*Armored Magic-2
*Gifted Chirugeon-1: You have an unusual gift for saving Mortally Wounded allies and quickening the natural recovery of the wounded in your care. You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die. You heal twice as many hit points as usual when applying first aid after a battle, as described on page 48.
+
* Gifted Chirugeon-1
  
 
===Conflict===
 
===Conflict===
*HP: 14
+
*HP: 18/18
*System Strain: 0/7
+
*System Strain: 0/5
 
*AC: 14 (Unarmored AC: 9)
 
*AC: 14 (Unarmored AC: 9)
 
*Initiative Bonus: -1
 
*Initiative Bonus: -1
 +
*Bonus to reaction rolls: 0
  
Basic Attack Bonus: +4
+
Basic Attack Bonus: +3
*Melee Attack Bonus: +4
+
*Melee Attack Bonus: +3
 
*Ranged Attack Bonus: +2
 
*Ranged Attack Bonus: +2
  
 
Weapons:
 
Weapons:
*Long sword, +4, 1d8, shock 2/AC 13
+
*Long sword, +3, 1d8, shock 2/AC 13
*Dagger, +4, 1d3, Shock 1/AC 15
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*Dagger, +3, 1d3, Shock 1/AC 15
  
 
===Saving Throws===
 
===Saving Throws===
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===Spells===
 
===Spells===
 
*Effort: 3
 
*Effort: 3
*Effort committed:  
+
*Effort committed:0
**Active: 0
+
 
**Scene: 1
+
Spells memorized
**Day: 1
+
*Healing Touch
  
====Arts====
+
Healing Arts
*'''Healing Touch''' - Commit Effort for the scene as an Instant action; for the rest of the scene, you may heal 2d6 damage plus your Heal skill to a touched ally as a Main Action. This healing adds 1 System Strain to the target each time it is applied.
+
*Empowered Healer
*'''Empowered Healer''' - add your level to any healing
+
*Purge Ailment
*'''Purge Ailment''' - Commit Effort for the day as a Main Action. An ally you are touching is cured of one poison or disease. Creatures killed by poison can be revived by this art if it is used within six minutes of death. Magical poisons and diseases may require a Wis/Heal or Cha/Heal skill check against a difficulty of 8 or more. At seventh level, you need only Commit Effort for the scene to use this ability.
+
*Refined Restoration
*'''Refined Restoration''' - You and up to a dozen allies you tend before they sleep will all lose 2 System Strain from a good night’s rest instead of 1.
 
  
 
===Equipment===
 
===Equipment===
 
Encumbrance: 6
 
Encumbrance: 6
  
Readied 4/4:
+
Worn:
*Pieced Armor
+
*Traveller's Clothing
 +
*Backpack
 +
Held:
 
*Long Sword
 
*Long Sword
 
*Large Shield
 
*Large Shield
*Dagger
+
Backpack:
*Traveller's Clothing
 
Stowed, Backpack (7/9):
 
*Holy Symbol (wood)
 
 
*Tinder box and 3 torches
 
*Tinder box and 3 torches
*Vial of Ink
 
*Bell (Miniature)
 
*Quill
 
*10 sheets of paper
 
*Bedroll
 
 
Stashed (where):
 
Stashed (where):
* Rations, 7 days (Basil)
+
*
 
Wealth:
 
Wealth:
*Coinpurse: 32 gold coins, 4 silver coins, 50 gp gems (2), *Orange-yellow topaz, *10"-tall tough porcelain ankh - 10 cn
+
*Coinpurse:
 
*Factor (which factor):
 
*Factor (which factor):
  

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