Difference between revisions of "Exploring the Halls of Arden Vul:Talia WWN"

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(Conflict)
Line 10: Line 10:
 
[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:Talia:journal Journal]
 
[https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:Talia:journal Journal]
  
*Class L4
+
*Warrior/Healer L4
*Background:  
+
*Background: Priest
*Class Ability:  
+
*Class Ability: Arcane Tradition
 
*Languages: Archontean, Thorcin
 
*Languages: Archontean, Thorcin
  
Line 26: Line 26:
  
 
===Attributes===
 
===Attributes===
*Strength 15 (+1)
+
*Strength 9 (0)
*Intelligence
+
*Intelligence 14 (+1)
*Wisdom
+
*Wisdom 15 (+1)
*Dexterity
+
*Dexterity 7 (-1)
*Constitution
+
*Constitution 5 (-1)
*Charisma  
+
*Charisma 12 (0)
  
 
===Skills===
 
===Skills===
*Skill-Rank (example Survive-2)
+
*Administer-0
 +
*Connect-0
 +
*Heal-2
 +
*Pray-1
 +
*Stab-1
  
 
===Foci===
 
===Foci===
*Focus-Rank (example Armsmaaster-1)
+
*Armored Magic-2
 +
* Gifted Chirugeon-1
  
 
===Conflict===
 
===Conflict===
*HP:
+
*HP: 18/18
*System Strain:
+
*System Strain: 0/5
*AC: (Unarmored AC: )
+
*AC: 14 (Unarmored AC: 9)
*Initiative Bonus:  
+
*Initiative Bonus: -1
*Bonus to reaction rolls:
+
*Bonus to reaction rolls: 0
  
Basic Attack Bonus:  
+
Basic Attack Bonus: +3
*Melee Attack Bonus:
+
*Melee Attack Bonus: +3
*Ranged Attack Bonus:
+
*Ranged Attack Bonus: +2
  
 
Weapons:
 
Weapons:
*weapon, attack value, damage, notes
+
*Long sword, +3, 1d8, shock 2/AC 13
*weapon2, attack value, damage, notes
+
*Dagger, +3, 1d3, Shock 1/AC 15
  
 
===Saving Throws===
 
===Saving Throws===
*Physical:
+
*Physical: 12
*Evasion:
+
*Evasion: 11
*Mental:
+
*Mental: 11
*Luck:
+
*Luck: 12
  
 
===Spells===
 
===Spells===
*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
+
*Effort: 3
*Effort:
+
*Effort committed:0
*Effort committed:
 
  
 
Spells memorized
 
Spells memorized
*L1:
+
*Healing Touch
*L2:
 
*L3:
 
  
Spells Known:
+
Healing Arts
*L1:
+
*Empowered Healer
*L2:
+
*Purge Ailment
*L3:
+
*Refined Restoration
  
 
===Equipment===
 
===Equipment===
Encumbrance:
+
Encumbrance: 6
  
 
Worn:
 
Worn:
*X
+
*Traveller's Clothing
*Y
+
*Backpack
 
Held:
 
Held:
*A
+
*Long Sword
*B
+
*Large Shield
 
Backpack:
 
Backpack:
*Q
+
*Tinder box and 3 torches
*R
 
 
Stashed (where):
 
Stashed (where):
*V
+
*
*W
 
 
Wealth:
 
Wealth:
 
*Coinpurse:
 
*Coinpurse:

Revision as of 06:31, 16 December 2022

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Talia

Talia is a young Thorcin cleric, twenty-one years old, who has worshiped Mitra all her life, being born into the role practically. Her family were clerics of Mitra going back at least four generations. Her parents instilled the virtues of justice and Mitra into her as she was growing up, and she took to it like a fish to water. The day she was fully invested as a cleric was a day of joyous celebration.

Unlike them, however, she took to politics. Her parents preferred to run their temple, administer justice and advise community. Talia looked to the larger world, saw the injustices there, and wanted to resolve them. It was a disagreement with how her family looked at things, but an amicable one. It was this attitude that led to her interest and support of the Thorcin Recovery League. She wants to help drive the empire from her people's lands, let them choose their own destiny. Her firm belief in justice demands no less.

She's travelled to Burdocks Valley specifically to explore Aurden Vul; she hopes to make use of her skills and talents to find and recover items, treasures or information that could be of use for the TRL.

Journal

  • Warrior/Healer L4
  • Background: Priest
  • Class Ability: Arcane Tradition
  • Languages: Archontean, Thorcin

~*~

  • Traits: Daring, Patient, Persistent
  • Secondary Skill: Bookbinder
  • Good, Alignment Goal: Help those in need at your own expense

~*~

  • XP: 12

Attributes

  • Strength 9 (0)
  • Intelligence 14 (+1)
  • Wisdom 15 (+1)
  • Dexterity 7 (-1)
  • Constitution 5 (-1)
  • Charisma 12 (0)

Skills

  • Administer-0
  • Connect-0
  • Heal-2
  • Pray-1
  • Stab-1

Foci

  • Armored Magic-2
  • Gifted Chirugeon-1

Conflict

  • HP: 18/18
  • System Strain: 0/5
  • AC: 14 (Unarmored AC: 9)
  • Initiative Bonus: -1
  • Bonus to reaction rolls: 0

Basic Attack Bonus: +3

  • Melee Attack Bonus: +3
  • Ranged Attack Bonus: +2

Weapons:

  • Long sword, +3, 1d8, shock 2/AC 13
  • Dagger, +3, 1d3, Shock 1/AC 15

Saving Throws

  • Physical: 12
  • Evasion: 11
  • Mental: 11
  • Luck: 12

Spells

  • Effort: 3
  • Effort committed:0

Spells memorized

  • Healing Touch

Healing Arts

  • Empowered Healer
  • Purge Ailment
  • Refined Restoration

Equipment

Encumbrance: 6

Worn:

  • Traveller's Clothing
  • Backpack

Held:

  • Long Sword
  • Large Shield

Backpack:

  • Tinder box and 3 torches

Stashed (where):

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes