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=Peoples seen in Archontean lands=
 
=Peoples seen in Archontean lands=
==Archonteans (Humans)==
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==Archontean Humans==
(Ar-KON-tee-ehns) Properly the term refers to the humans from the city of Archontos, capital of the empire on the island of Mithruin, but it has come to refer to any citizen of the empire, regardless of where they reside. Archonteans are typically medium height (5’4” to 5’7”), with black or dark brown hair and olive-colored skin. Those from Imperial families can be arrogant when dealing with others, even while deferring to the myriad social hierarchies that govern diverse Archontean society. That Archontean society is highly ordered, with a strong belief in the ‘city’ as the natural building block of civilization.
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(Ar-KON-tee-ehns) Properly the term refers to the humans from the city of Archontos, capital of the empire on the island of Mithruin, but it has come to refer to any citizen of the empire, regardless of where they reside. Archonteans are typically medium height (5’4” to 5’7”), with black or dark brown hair and olive-colored skin. Those from Imperial famlies can be arrogant when dealing with others, even while deferring to the myriad social hierarchies that govern diverse Archontean society. That Archontean society is highly ordered, with a strong belief in the ‘city’ as the natural building block of civilization.
  
Archonteans are modeled on the ancient Romans and Byzantines. In antiquity, their names were Latinate, typically with two names (e.g., Priscus Pulcher, Marius Tricotor). About a millennium ago, however, their names shifted to a more Greek, or Byzantine, style. Hence, the names of the powerful clans Basileus and Ligareus shifted to become Basileon and Ligareon; similarly personal names have ceased to favor names like Priscus, Marius, Julia, and Licinia and instead favor names such as Alexios, Georgios, Marcion, and Theodora.
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Archonteans are modeled on the ancient Romans and Byzantines. In antiquity, their names were Latinate, typically with two names (e.g., Priscus Pulcher, Marius Tricotor). About a millennium ago, however, their names have shifted to a more Greek, or Byzantine, style. Hence, the names of the powerful clans Basileus and Ligareus shifted to become Basileon and Ligareon; similarly personal names have ceased to favor names like Priscus, Marius, Julia, and Licinia and instead favor names such as Alexios, Georgios, Marcion, and Theodora.
  
 
Modern Archontean male names typically end in -on, -ion, -os, or -ios, while female names typically end in -a or -is.  
 
Modern Archontean male names typically end in -on, -ion, -os, or -ios, while female names typically end in -a or -is.  
 
*Modern male Archontean names: Alexios, Anaximander, Basil, Belisarios, Hector, Heraclion, Iskander, Kallion, Lukon, Marcion, Melchior, Paullor, Teodor, Uriel, Valerian
 
*Modern male Archontean names: Alexios, Anaximander, Basil, Belisarios, Hector, Heraclion, Iskander, Kallion, Lukon, Marcion, Melchior, Paullor, Teodor, Uriel, Valerian
 
*Modern female Archontean names: Alexia, Basina, Berenice, Callista, Eudocia, Helena, Megaris, Petronia, Sarabel, Syagria, Theodora
 
*Modern female Archontean names: Alexia, Basina, Berenice, Callista, Eudocia, Helena, Megaris, Petronia, Sarabel, Syagria, Theodora
*[https://www.fantasynamegenerators.com/byzantine-names.php Byzantine name generator]
 
  
 
==Imperial Goblins==
 
==Imperial Goblins==
 
The humans of Archontos enslaved the goblins of Mithruin in antiquity and put them to work as miners and as laborers on the vast imperial latifundia of Mithruin. More than a millennium of exposure to the Archontean empire has created a distinct racial subgroup, culturally distinct from their native origins. Imperial goblins were freed from slavery a thousand years ago.
 
The humans of Archontos enslaved the goblins of Mithruin in antiquity and put them to work as miners and as laborers on the vast imperial latifundia of Mithruin. More than a millennium of exposure to the Archontean empire has created a distinct racial subgroup, culturally distinct from their native origins. Imperial goblins were freed from slavery a thousand years ago.
  
Imperial goblins are short, long-armed, and bandy legged, with yellow to orange skin, yellow eyes, and orange to yellow hair. While comfortable wearing minimal clothing, they possess their own standards for fine dress (these include tall conical caps, colorful vests, and jodhpurs tucked into beautiful leather boots). They reach a maximum of 3'8" in height. Goblins are known for their wiry strength and tough constitutions.
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Imperial goblins are short, long-armed, and bandy legged, with yellowish skin and, frequently, yellow eyes. They possess black hair and are comfortable wearing minimal clothing, but possess their own standards for fine dress (these include tall conical caps, colorful vests, and jodhpurs tucked into beautiful leather boots). They reach a maximum of 3'8" in height. Goblins are known for their wiry strength and tough constitutions.
  
 
Imperial goblin names combine two radicals, and usually describe a profession or task that the goblin (or their ancestors) practiced.  
 
Imperial goblin names combine two radicals, and usually describe a profession or task that the goblin (or their ancestors) practiced.  
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*Female halfling names: Alice Goldengrain, Gail Winebottom, Livinia Greenthumb, Lucy Rosepetal, Petunia Turnstile
 
*Female halfling names: Alice Goldengrain, Gail Winebottom, Livinia Greenthumb, Lucy Rosepetal, Petunia Turnstile
  
==Thorcinga (Humans)==
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==Thorcinga Humans==
 
(thor-KING-ga) Inhabitants of the western continent of Irthuin, physically the Thorcinga range in size and coloring, a fact that outsiders use to claim that they are a hybrid people.  
 
(thor-KING-ga) Inhabitants of the western continent of Irthuin, physically the Thorcinga range in size and coloring, a fact that outsiders use to claim that they are a hybrid people.  
  
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*Female Thorcin names: Aethelflad, Cyneburga, Eadgithu, Ebbe, Thalia
 
*Female Thorcin names: Aethelflad, Cyneburga, Eadgithu, Ebbe, Thalia
  
==Wiskinga (Humans)==
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==Wiskinga Humans==
 
(wis-KING-ga) Inhabitants of Borealios, the Wiskinga are typically tall (5'10" to over 6'), blonde or red-haired, and fair-skinned. Their society is more tribal than that of the Archonteans, being based on small matriarchal kinship groupings clustered around a chieftain’s hall. Wiskin society values physical skills and ability, and reaving is an ancient and well-respected tradition among young Wiskinga. It is also common for young Wiskinga to journey within the Archontean empire, seeking glory, adventure, and wealth before returning to the ancestral steading.
 
(wis-KING-ga) Inhabitants of Borealios, the Wiskinga are typically tall (5'10" to over 6'), blonde or red-haired, and fair-skinned. Their society is more tribal than that of the Archonteans, being based on small matriarchal kinship groupings clustered around a chieftain’s hall. Wiskin society values physical skills and ability, and reaving is an ancient and well-respected tradition among young Wiskinga. It is also common for young Wiskinga to journey within the Archontean empire, seeking glory, adventure, and wealth before returning to the ancestral steading.
  
Wiskinga is the collective noun, Wiskin (WIS-kin) is the substantive noun and adjective. Their names are loosely based on Old Norse naming conventions.  
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Wiskinga is the collective noun, Wiskin (WIS-kin) is the sub-stantive noun and adjective. Their names are loosely based on Old Norse naming conventions.  
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*Male Wiskin names: Bjorn, Hjalti, Njal, Olaf, Thorvald
 
*Female Wiskin names: Birte, Freya, Gudrun, Gunhild, Hallgerd
 
*Female Wiskin names: Birte, Freya, Gudrun, Gunhild, Hallgerd
*Male Wiskin names: Bjorn, Hjalti, Njal, Olaf, Thorvald
 
  
 
==People of Stone==
 
==People of Stone==
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The Sylvari are rare in the human-dominated areas of Magae. The largest and best-known sylvari enclave is the realm of Ellagel and Gallador, located deep within the central forests of Irthuin, separated from Archontean territory by a vast mountain range. Those sylvari that travel in human society frequently do so for highly specific, temporary reasons (searching for a specific object or piece of knowledge); on occasion, they reside as advisors in the courts of human lords. Most humans have never seen a Sylvar, and will treat them with fear and caution.
 
The Sylvari are rare in the human-dominated areas of Magae. The largest and best-known sylvari enclave is the realm of Ellagel and Gallador, located deep within the central forests of Irthuin, separated from Archontean territory by a vast mountain range. Those sylvari that travel in human society frequently do so for highly specific, temporary reasons (searching for a specific object or piece of knowledge); on occasion, they reside as advisors in the courts of human lords. Most humans have never seen a Sylvar, and will treat them with fear and caution.
  
Sylvari society is broadly collective, with younger sylvari associating themselves with seniors who have established reputations for great deeds, excellent craftsmanship, or particular wisdom. The Sylvari prize core balance in all things. Those who are able to blend their emotions, magical sensibilities, knowledge, and connections with nature are held as paragons. Sylvari are curious and inquisitive, but do not care to reveal themselves before strangers (and especially non-sylvari). Most pursue a highly specific intellectual interest, as well as a specific interest in natural magic. Sylvari are particularly attracted by wisdom, by knowledge, by beauty, and by natural lore.
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Sylvari society is broadly collective, with younger sylvari associating themselves with seniors who have established reputations for great deeds, excellent craftsmanship, or particular wisdom. The Sylvari prize core balance in all things. Those who are able to blend their emotions, magical sensibilities, knowledge, and connections with nature are held as paragons. Sylvari are curious and inquisitive, but do not care to reveal themselves before strangers (and especially non-sylvari). Most pursue a highly specific intellectual interest, as well as a specific interest in magic of some sort, whether as a practitioner, theorist, or amateur. Sylvari are particularly attracted by wisdom, by knowledge, by beauty, and by magical lore.
  
 
Sylvari have two names, their given name followed by the name of their mentor, to whom they are linking their future. Given names vary widely. Only the most venerable and powerful of sylvari dispense with their mentor's name.  
 
Sylvari have two names, their given name followed by the name of their mentor, to whom they are linking their future. Given names vary widely. Only the most venerable and powerful of sylvari dispense with their mentor's name.  
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*Sylvari names: Erist Ellagel, Gallador, Gelanchian Gellis, Jiltorin Trillissa, Lellagalon Begels, Nagellor Bellador, Nisdis Jerons, Seldorin Seldors, Aelin Gilleslad, Ellagel, Gilleslad, Noredden Gales, Pelissa Halbest
 
*Sylvari names: Erist Ellagel, Gallador, Gelanchian Gellis, Jiltorin Trillissa, Lellagalon Begels, Nagellor Bellador, Nisdis Jerons, Seldorin Seldors, Aelin Gilleslad, Ellagel, Gilleslad, Noredden Gales, Pelissa Halbest
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=Exarchates=
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(EX-ar-kate): A sub-division of the Archontean empire. Exarchates are ruled by exarchs, and have the most independence from the imperial center due to their ‘frontier’ status. The three exarchates are the Grain Islands, Narsileon, and Arcturos (the last two are on Irthuin).
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==Exarchate of Arcturos==
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Arcturos is a city-seat of an imperial exarchate on Irthuin, formed in 303 AEP, abandoned in 1818 AEP, and reoccupied in 2639 AEP after a long absence. Population 30,000.
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==Exarchate of the Grain Islands==
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A chain of large islands to the east of Mithruin, perfectly suited for agriculture. The majority of halflings living within the Archontean Empire reside here. Conquered by Archontos in 417 AEP.
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==Exarchate of Narsileon==
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An Archontean exarchate and city in Irthuin, formed in 276 AEP. After the retreat of the empire from Irthuin in 1818 AEP, Narsileon was populated by Thorcins for eight hundred years. When the Archonteans returned to the western continent in 2639 AEP, they subjugated Narsileon and expelled many of its leading Thorcin citizens to accommodate an Archontean ruling class of lords, merchants, and soldiers. Order is kept by the several legions quartered in its cantonments. Population: 40,000.

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