Difference between revisions of "Exploring the Halls of Arden Vul: Bookbinder"
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==Bookbinder== | ==Bookbinder== | ||
− | + | A bookbinder by trade, he taught himself to read and even cast spells from the tomes he was restoring. | |
*Imperial Goblin Elementalist/Healer L4 | *Imperial Goblin Elementalist/Healer L4 | ||
− | *Background: | + | *Background: Artisan |
− | *Class Ability: | + | *Class Ability: Arcane Tradition - Elementalist, Arcane Tradition - Healer |
− | *Languages: Archontean, | + | *Languages: Archontean, Goblin, Y |
~*~ | ~*~ | ||
− | *Traits: | + | *Traits: irritable, lewd, disloyal |
− | *Secondary Skill: | + | *Secondary Skill: bookbinding |
*Alignment, Alignment Goal: Evil, inflict harm on another for personal gain | *Alignment, Alignment Goal: Evil, inflict harm on another for personal gain | ||
Line 20: | Line 20: | ||
===Attributes=== | ===Attributes=== | ||
− | *Strength | + | *Strength 07 (-1) |
− | *Intelligence | + | *Intelligence 16 (+1) |
− | *Wisdom | + | *Wisdom 06 (-1) |
− | *Dexterity | + | *Dexterity 18 (+2) |
− | *Constitution | + | *Constitution 11 |
− | *Charisma | + | *Charisma 11 |
===Skills=== | ===Skills=== |
Revision as of 10:25, 22 July 2023
Contents
Bookbinder
A bookbinder by trade, he taught himself to read and even cast spells from the tomes he was restoring.
- Imperial Goblin Elementalist/Healer L4
- Background: Artisan
- Class Ability: Arcane Tradition - Elementalist, Arcane Tradition - Healer
- Languages: Archontean, Goblin, Y
~*~
- Traits: irritable, lewd, disloyal
- Secondary Skill: bookbinding
- Alignment, Alignment Goal: Evil, inflict harm on another for personal gain
~*~
- XP: 12
Attributes
- Strength 07 (-1)
- Intelligence 16 (+1)
- Wisdom 06 (-1)
- Dexterity 18 (+2)
- Constitution 11
- Charisma 11
Skills
- Skill-Rank
- X banked SP
Foci
- Focus-Rank: focus rules
Conflict
- HP:
- System Strain:
- AC:
- Initiative Bonus:
Basic Attack Bonus:
- Melee Attack Bonus: +X
- Ranged Attack Bonus: +Y
Weapons:
- melee weapon, attack +X, damage, Shock X/AC Y, Enc X
- ranged weapon, attack +X, damage, X'/Y' range, keywords, Enc X
Saving Throws
- Physical:
- Evasion:
- Mental:
- Luck:
Equipment
Readied (X/max):
- X
Stowed (Backpack, X/max):
- X
Stashed (where): --
Wealth:
- Coinpurse:
- Factor (which factor): --
Hired Help
Retainers: -- Mercenaries: -- Specialists: --