Difference between revisions of "Exploring the Halls of Arden Vul: Gaius"

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(Conflict)
(Conflict)
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*AC: (Unarmored AC: )
 
*AC: (Unarmored AC: )
 
*Initiative Bonus: -1  
 
*Initiative Bonus: -1  
*Bonus to reaction rolls:
+
*Bonus to reaction rolls: -1
*Movement:
+
*Movement: 120
  
 
Attacks/round: 1<br>
 
Attacks/round: 1<br>

Revision as of 16:29, 5 January 2022

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Name

Gaius Valerius is the seventh son of a prominent Archontean house. Not likely to inherit wealth, he attended the Collegia of the Order of Thoth. Tall and awkward, with a crooked nose and a weak chin, he nevertheless bears the air of one accustomed to privilege.

  • Lawful Level 2 Archontean Magic User
  • Alignment Goal: Make his own fortune. Uphold the laws and traditions of the Great Empire of Archontos.
  • XP: 2000/X
  • Traits: ambitious, curious, arrogant
  • Secondary Skill: Mapmaker
  • Languages: Archontean, Mithric, Thorcin

Attributes

  • Strength 9
  • Intelligence 16 (+2)
  • Wisdom 7 (-1)
  • Dexterity 8 (-1)
  • Constitution 10
  • Charisma 7 (-1)

Conflict

  • HP:
  • AC: (Unarmored AC: )
  • Initiative Bonus: -1
  • Bonus to reaction rolls: -1
  • Movement: 120

Attacks/round: 1
Max Cleaves: 2

Weapons:

  • Dagger, +0, 1d4

Saving Throws

  • Death/poison:
  • Magic wands:
  • Paralysis/Petrification:
  • Breath Attacks:
  • Spells/rods/staves:

Racial Abilities

  • X
  • Y

Class Abilities

  • Magical research - a magic-user of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a magic-user reaches 9th level, they are also able to create magic items.
  • Spell casting - Magic-users carry spell books containing the formulae for arcane spells. The level progression table shows both the number of spells in the magic-user's spell book and the number they may memorize, determined by the character's experience level.
  • Using magic items - As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).
  • Order of the Fifth Circle trained: Cantrip - The character can expend small amounts of magical energy to accomplish basic tasks. The character may do so as often as desired and can produce the following general effects: shed light in a 5’ radius, extinguish a fire no larger than a torch or lantern, clean or dry a 25-sq.-ft. area, produce small gusts of wind, open or close unlocked and unbarred doors and windows, etc. Generally, cantrips have a maximum range of 45’, and last for no more than one hour. It takes one round to cast a cantrip. The caster can cast offensive cantrips as well. These minor spells can take any form, but all inflict untyped magical damage; a caster who tosses small balls of fire isn’t actually doing fire damage. Such spells have a range of 25 feet and do 1d4 points of damage, or 60 feet and 1d2 points of damage. Both require a successful ranged attack roll and the target does not get to make a save.

Spells

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment

Encumbrance:

Worn:

  • X
  • Y

Held:

  • A
  • B

Backpack:

  • Q
  • R

Stashed (where):

  • V
  • W

Wealth:

  • Coinpurse:
  • Factor (which factor):

Hired Help

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes