Difference between revisions of "Exploring the Halls of Arden Vul: Snagwarder WWN"

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(Snagwarder)
 
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*Class L4
+
*Class L4 Warrior/Expert
*Background:  
+
*Background: Miner (Labourer)
*Class Ability:  
+
*Class Ability: Quick Learner
*Languages: Archontean, Goblin, Brotherhood, Burrowing Animals, +1
+
*Languages: Archontean, Goblin, Brotherhood, Stone Speech, stone-inhabiting small creature speech, +1
  
 
~*~
 
~*~
Line 31: Line 31:
  
 
===Attributes===
 
===Attributes===
*Strength 15 (+1)
+
*Strength 7 (-1)
*Intelligence
+
*Intelligence 14 (+1)
*Wisdom
+
*Wisdom 9 (-)
*Dexterity
+
*Dexterity 15 (+1)
*Constitution
+
*Constitution 14 (+1)
*Charisma  
+
*Charisma 10 (-)
  
 
===Skills===
 
===Skills===
*Skill-Rank (example Survive-2)
+
* Connect-0
 +
* Convince-0
 +
* Exert-0
 +
* Heal-0
 +
* Notice-1
 +
* Shoot-1
 +
* Sneak-1
 +
* Stab-1
 +
* Survive-0
 +
* Work (Miner)-1
  
 
===Foci===
 
===Foci===
*Focus-Rank (example Armsmaaster-1)
+
* Goblin-2
 +
* Unique Gift (Phantasmal Mimesis)
 +
* Impervious Defence-1
  
 
===Conflict===
 
===Conflict===
*HP:
+
*HP: 31/31
*System Strain:
+
*System Strain: 0/14
*AC: (Unarmored AC: )
+
*AC: 18 (Unarmored AC: 18)
*Initiative Bonus:  
+
*Initiative Bonus: +1
*Bonus to reaction rolls:
+
*Bonus to reaction rolls: 0
  
Basic Attack Bonus:  
+
Basic Attack Bonus: +3
*Melee Attack Bonus:
+
*Melee Attack Bonus: +4
*Ranged Attack Bonus:
+
*Ranged Attack Bonus: +4
  
 
Weapons:
 
Weapons:
*weapon, attack value, damage, notes
+
*Short Sword, +5, 1D6+1, Shock 2/AC 15,  
*weapon2, attack value, damage, notes
+
*Short Bow, +5, 1D6+1, Range: 50/300, SH, R, PM
  
 
===Saving Throws===
 
===Saving Throws===
*Physical:
+
*Physical: 11
*Evasion:
+
*Evasion: 11
*Mental:
+
*Mental: 12
*Luck:
+
*Luck: 12
  
 
===Spells===
 
===Spells===
Line 81: Line 92:
  
 
===Equipment===
 
===Equipment===
Encumbrance:
+
Encumbrance: 3 Readied, 7 Stowed
  
 
Worn:
 
Worn:
*X
+
*Short Bow (1) READIED
*Y
+
*Short Sword (1) READIED
 +
*20 Arrows (1) READIED
 
Held:
 
Held:
*A
+
* 10' Pole (1)
 
*B
 
*B
 
Backpack:
 
Backpack:
*Q
+
*Water Skin (1)
*R
+
*Small Hammer & 12 Spikes (2)
 +
*Thieves Tools (3)
 +
*Mining Pick (2)
 +
*Collapsible Shovel (1)
 +
*Holy Water Vial (-)
 
Stashed (where):
 
Stashed (where):
*V
+
*14 days dinners at Broken Head
 
*W
 
*W
 
Wealth:
 
Wealth:
*Coinpurse:
+
*Coinpurse: 1 50gp gem, 46gp, 4sp
 
*Factor (which factor):
 
*Factor (which factor):
  

Latest revision as of 09:05, 16 January 2023

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Snagwarder[edit]

Wiry, gangly arms and legs but surprisingly tough. Wears generally filthy clothing, covered in dust and grime.

https://i.imgur.com/vLnDaqE.jpg

Snagwarder.jpeg
  • Class L4 Warrior/Expert
  • Background: Miner (Labourer)
  • Class Ability: Quick Learner
  • Languages: Archontean, Goblin, Brotherhood, Stone Speech, stone-inhabiting small creature speech, +1

~*~

  • Traits: Determined, Honest, Curious
  • Secondary Skill: Miner
  • Good, Alignment Goal: Help those in need at your own expense

~*~

  • XP: 12

Attributes[edit]

  • Strength 7 (-1)
  • Intelligence 14 (+1)
  • Wisdom 9 (-)
  • Dexterity 15 (+1)
  • Constitution 14 (+1)
  • Charisma 10 (-)

Skills[edit]

  • Connect-0
  • Convince-0
  • Exert-0
  • Heal-0
  • Notice-1
  • Shoot-1
  • Sneak-1
  • Stab-1
  • Survive-0
  • Work (Miner)-1

Foci[edit]

  • Goblin-2
  • Unique Gift (Phantasmal Mimesis)
  • Impervious Defence-1

Conflict[edit]

  • HP: 31/31
  • System Strain: 0/14
  • AC: 18 (Unarmored AC: 18)
  • Initiative Bonus: +1
  • Bonus to reaction rolls: 0

Basic Attack Bonus: +3

  • Melee Attack Bonus: +4
  • Ranged Attack Bonus: +4

Weapons:

  • Short Sword, +5, 1D6+1, Shock 2/AC 15,
  • Short Bow, +5, 1D6+1, Range: 50/300, SH, R, PM

Saving Throws[edit]

  • Physical: 11
  • Evasion: 11
  • Mental: 12
  • Luck: 12

Spells[edit]

  • Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
  • Effort:
  • Effort committed:

Spells memorized

  • L1:
  • L2:
  • L3:

Spells Known:

  • L1:
  • L2:
  • L3:

Equipment[edit]

Encumbrance: 3 Readied, 7 Stowed

Worn:

  • Short Bow (1) READIED
  • Short Sword (1) READIED
  • 20 Arrows (1) READIED

Held:

  • 10' Pole (1)
  • B

Backpack:

  • Water Skin (1)
  • Small Hammer & 12 Spikes (2)
  • Thieves Tools (3)
  • Mining Pick (2)
  • Collapsible Shovel (1)
  • Holy Water Vial (-)

Stashed (where):

  • 14 days dinners at Broken Head
  • W

Wealth:

  • Coinpurse: 1 50gp gem, 46gp, 4sp
  • Factor (which factor):

Hired Help[edit]

Retainers:

  • X

Mercenaries:

  • Y

Specialists:

  • Z

Notes[edit]