Editing Exploring the Halls of Arden Vul: chargen
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*Druid - Prime: WIS, may not be Lawful | *Druid - Prime: WIS, may not be Lawful | ||
*Fighter - Prime: STR | *Fighter - Prime: STR | ||
− | *Illusionist - minimum DEX 9; Prime: INT | + | *Illusionist - minimum DEX 9; Prime: INT |
*Knight - minimum CON 9, DEX 9; Prime: STR | *Knight - minimum CON 9, DEX 9; Prime: STR | ||
− | *Magic-User - Prime: INT | + | *Magic-User - Prime: INT |
*Paladin - minimum CHA 9; Prime: STR + WIS, must be Lawful | *Paladin - minimum CHA 9; Prime: STR + WIS, must be Lawful | ||
*Ranger - minimum CON 9, WIS 9; Prime: STR | *Ranger - minimum CON 9, WIS 9; Prime: STR | ||
*Thief (change: HD d6) - Prime: DEX, may not lower STR to adjust scores | *Thief (change: HD d6) - Prime: DEX, may not lower STR to adjust scores | ||
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====Dual Classing==== | ====Dual Classing==== | ||
− | To Dual Class, a human character irrevocably changes their class to another. They retain the HP and abilities of the class they are leaving, but using those abilities will cause the character to forfeit all XP gained from that section of the adventure, until such time as the new class level exceeds the original class level(s). Similarly, new HP are not gained until that point. Dual-classed characters are subject to all of the restrictions of class when seeking to use that class' abilities. | + | To Dual Class, a human character irrevocably changes their class to another. They retain the HP and abilities of the class they are leaving, but using those abilities will cause the character to forfeit all XP gained from that section of the adventure, until such time as the new class level exceeds the original class level(s). Similarly, new HP are not gained until that point. Dual-classed characters are subject to all of the restrictions of class when seeking to use that class' abilities. |
===Racial Classes=== | ===Racial Classes=== | ||
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*Multi-classing is selected only at character generation. | *Multi-classing is selected only at character generation. | ||
*XP is split evenly between classes except as noted above. Prime requisite bonuses to XP are calculated separately for each class. | *XP is split evenly between classes except as noted above. Prime requisite bonuses to XP are calculated separately for each class. | ||
− | *Multi-classed characters earn +1 | + | *Multi-classed characters earn +1 HP upon attaining a new level in the first of their classes to do so. They receive new HD and the previous HD re-roll upon attaining the new level in their last class to achieve it. If the multi-classes have different HD, HP for each class is rolled as a proportional fraction of their HD. |
*The best Attack Value and allowed armor/weapons of any class are taken. Magical abilities of each class are without restriction. | *The best Attack Value and allowed armor/weapons of any class are taken. Magical abilities of each class are without restriction. | ||
*Stealth skills are limited to the worn armor restrictions of the class that grants those abilities. | *Stealth skills are limited to the worn armor restrictions of the class that grants those abilities. | ||
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==Weapon Specialization== | ==Weapon Specialization== | ||
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Fighters, Barbarians, Knights, Paladins, Rangers, and Race Classes may declare one weapon specialization at L3, which confers a +1 to hit and +2 to damage. Specialization with a two-handed weapon instead confers +0 to hit and Advantage on total damage dice (roll twice and take best result). | Fighters, Barbarians, Knights, Paladins, Rangers, and Race Classes may declare one weapon specialization at L3, which confers a +1 to hit and +2 to damage. Specialization with a two-handed weapon instead confers +0 to hit and Advantage on total damage dice (roll twice and take best result). | ||
==Bonus Attacks== | ==Bonus Attacks== | ||
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As the ''Halls of Arden Vul'' is written for 1e AD&D, we'll employ the Bonus Attacks rule from that edition. Fighters, Barbarians, Knights, and Race Classes attack once per round at 1st to 6th levels (1/1 attacks); at 7th to 12th levels, they attack thrice every two rounds (3/2 attacks); and at 13th or higher levels, they attack twice per round (2/1 attacks). Paladins and Rangers gain these Bonus Attacks one level later. | As the ''Halls of Arden Vul'' is written for 1e AD&D, we'll employ the Bonus Attacks rule from that edition. Fighters, Barbarians, Knights, and Race Classes attack once per round at 1st to 6th levels (1/1 attacks); at 7th to 12th levels, they attack thrice every two rounds (3/2 attacks); and at 13th or higher levels, they attack twice per round (2/1 attacks). Paladins and Rangers gain these Bonus Attacks one level later. | ||
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==Superior Thievery== | ==Superior Thievery== | ||
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Acrobats, Assassins, Barbarians, and Thieves with DEX modifiers use their Skill Success Matrices at +1 level for every +1 DEX modifier they have. (Example: a L2 Thief with a DEX 16 (+2) will perform Thief skills as a L4 Thief.) | Acrobats, Assassins, Barbarians, and Thieves with DEX modifiers use their Skill Success Matrices at +1 level for every +1 DEX modifier they have. (Example: a L2 Thief with a DEX 16 (+2) will perform Thief skills as a L4 Thief.) | ||
(I considered a variant system where these characters point-buy improvements to their skills as they level, as a more tactical growth solution, but ultimately discarded that system, as it meant some skills might never improve. The goal here is for low-level Thieves+ to not have to race to mid-levels for competency in their specialties.) | (I considered a variant system where these characters point-buy improvements to their skills as they level, as a more tactical growth solution, but ultimately discarded that system, as it meant some skills might never improve. The goal here is for low-level Thieves+ to not have to race to mid-levels for competency in their specialties.) | ||
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=Secondary Skill= | =Secondary Skill= | ||
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Choose or roll a skill from the below list. This is a skill with a narrative effect. Skills not named on this list can be discussed. | Choose or roll a skill from the below list. This is a skill with a narrative effect. Skills not named on this list can be discussed. | ||