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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]
 
[[Exploring_the_Halls_of_Arden_Vul | Back to main page]]
  
==Name of character==
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==Maiandros==
Short description or Background
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Former Imperial velite
  
*Thorcin Warrior L4
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*Warrior L4
*Background: Wanderer
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*Background: Soldier (mustered-out Imperial velite)
*Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up)
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*Class Ability: Killing Blow (+2 damage)
*Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss)
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*Class Ability: Veteran's Luck (turn miss into hit as Instant action 1@/scene, or turn an enemy's hit against them into a miss)
*Languages: Thorcin, Archontean
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*Languages: Archontean (literate); soldier's rudiments of Thorcin
  
 
~*~
 
~*~
  
*Traits:  
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*Traits: boastful, confident, enthusiastic
*Secondary Skill:  
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*Secondary Skill: bowyer/fletcher
*Alignment, Alignment Goal:  
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*Lawful, Alignment Goal: impose or maintain order in the face of chaos
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*Personal Goal: win martial fame
  
 
~*~
 
~*~
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===Attributes===
 
===Attributes===
 
*Strength 15 (+1)
 
*Strength 15 (+1)
*Intelligence 12
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*Intelligence 13
*Wisdom 06 (-1)
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*Wisdom 9
*Dexterity 15 (+1)
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*Dexterity 14 (+1)
*Constitution 18 (+2)
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*Constitution 15 (+1)
*Charisma 10
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*Charisma 14 (+1)
  
 
===Skills===
 
===Skills===
*Notice-2
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*Exert-1
 +
*Lead-0
 +
*Notice-0
 +
*Punch-0
 +
*Ride-0
 
*Shoot-0
 
*Shoot-0
 
*Sneak-0
 
*Sneak-0
 +
*Stab-2
 
*Survive-0
 
*Survive-0
*Stab-2
 
*Free Skill (hobby or natural talent)-0
 
*advance a Level-0 skill above to Level-1
 
*1 banked SP
 
  
 
===Foci===
 
===Foci===
*Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
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*Close Combatant-1 (throw small weapons without short-range penalty, ignore melee shock damage)
*Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
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*Die Hard-1 (+2 hp/level, automatically stabilise if mortally wounded)
*Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.
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*Shocking Assault-1 (inflict shock as if enemies AC 10)
 +
 
  
 
===Conflict===
 
===Conflict===
*HP: 30
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*HP: 37
*System Strain: 0/18
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*System Strain: 0/15
 
*AC: 16 (15 without shield; Unarmored AC: 11)
 
*AC: 16 (15 without shield; Unarmored AC: 11)
 
*Initiative Bonus: +1
 
*Initiative Bonus: +1
  
 
Basic Attack Bonus:  
 
Basic Attack Bonus:  
*Melee Attack Bonus: +7
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*Melee Attack Bonus: +5
 
*Ranged Attack Bonus: +5
 
*Ranged Attack Bonus: +5
  
 
Weapons:
 
Weapons:
*war hammer, attack +7, 1d8+3, Shock 6/AC 18
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*short sword: +7, 1d6+3, shock 5/15
*dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
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*dagger: +7, 1d4+3, shock 4/15, throw 60/90 +5
*large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1
 
  
 
===Saving Throws===
 
===Saving Throws===
*Physical: 10
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*Physical: 11
 
*Evasion: 11
 
*Evasion: 11
*Mental: 12
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*Mental: 11
 
*Luck: 12
 
*Luck: 12
 +
  
 
===Equipment===
 
===Equipment===
Readied (7/7):
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Readied (5/7):
 
*pieced armor (AC 14)
 
*pieced armor (AC 14)
 
*shield
 
*shield
*war hammer
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*short sword
*large bow
 
*20 arrows
 
Stowed (Backpack, 6/15):
 
 
*dagger
 
*dagger
 +
Stowed (Backpack, 2/15):
 
*tinderbox
 
*tinderbox
 
*3 torches(bundle)
 
*3 torches(bundle)
*Rations, 1 week
 
  
 
Stashed (where):
 
Stashed (where):
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Wealth:
 
Wealth:
*Coinpurse:  
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*Coinpurse: 4 gold, 8 silver, three 50gp gems
 
*Factor (which factor): --
 
*Factor (which factor): --
  

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