Difference between revisions of "Exploring the Halls of Arden Vul: tomas WWN"
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | [[Exploring_the_Halls_of_Arden_Vul | Back to main page]] | ||
− | == | + | ==Name of character== |
− | + | Short description or Background | |
− | *Warrior L4 | + | *Thorcin Warrior L4 |
− | *Background: | + | *Background: Wanderer |
− | *Class Ability: Killing Blow (+2 | + | *Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up) |
− | *Class Ability: Veteran's Luck (turn | + | *Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss) |
− | *Languages: Archontean | + | *Languages: Thorcin, Archontean |
~*~ | ~*~ | ||
− | *Traits: | + | *Traits: |
− | *Secondary Skill: | + | *Secondary Skill: |
− | * | + | *Alignment, Alignment Goal: |
− | |||
~*~ | ~*~ | ||
Line 23: | Line 22: | ||
===Attributes=== | ===Attributes=== | ||
*Strength 15 (+1) | *Strength 15 (+1) | ||
− | *Intelligence | + | *Intelligence 12 |
− | *Wisdom | + | *Wisdom 06 (-1) |
− | *Dexterity | + | *Dexterity 15 (+1) |
− | *Constitution | + | *Constitution 18 (+2) |
− | *Charisma | + | *Charisma 10 |
===Skills=== | ===Skills=== | ||
− | + | *Notice-2 | |
− | |||
− | *Notice- | ||
− | |||
− | |||
*Shoot-0 | *Shoot-0 | ||
*Sneak-0 | *Sneak-0 | ||
+ | *Survive-0 | ||
*Stab-2 | *Stab-2 | ||
− | * | + | *Free Skill (hobby or natural talent)-0 |
+ | *advance a Level-0 skill above to Level-1 | ||
+ | *1 banked SP | ||
===Foci=== | ===Foci=== | ||
− | * | + | *Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with. |
− | * | + | *Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill. |
− | * | + | *Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock. |
− | |||
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: 30 |
− | *System Strain: 0/ | + | *System Strain: 0/18 |
*AC: 16 (15 without shield; Unarmored AC: 11) | *AC: 16 (15 without shield; Unarmored AC: 11) | ||
*Initiative Bonus: +1 | *Initiative Bonus: +1 | ||
Basic Attack Bonus: | Basic Attack Bonus: | ||
− | *Melee Attack Bonus: + | + | *Melee Attack Bonus: +7 |
*Ranged Attack Bonus: +5 | *Ranged Attack Bonus: +5 | ||
Weapons: | Weapons: | ||
− | * | + | *war hammer, attack +7, 1d8+3, Shock 6/AC 18 |
− | *dagger | + | *dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1 |
+ | *large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1 | ||
===Saving Throws=== | ===Saving Throws=== | ||
− | *Physical: | + | *Physical: 10 |
*Evasion: 11 | *Evasion: 11 | ||
− | *Mental: | + | *Mental: 12 |
*Luck: 12 | *Luck: 12 | ||
− | |||
===Equipment=== | ===Equipment=== | ||
− | Readied ( | + | Readied (7/7): |
*pieced armor (AC 14) | *pieced armor (AC 14) | ||
*shield | *shield | ||
− | * | + | *war hammer |
+ | *large bow | ||
+ | *20 arrows | ||
+ | Stowed (Backpack, 6/15): | ||
*dagger | *dagger | ||
− | |||
*tinderbox | *tinderbox | ||
*3 torches(bundle) | *3 torches(bundle) | ||
+ | *Rations, 1 week | ||
Stashed (where): | Stashed (where): | ||
Line 81: | Line 81: | ||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: |
*Factor (which factor): -- | *Factor (which factor): -- | ||
Latest revision as of 21:01, 6 August 2023
Contents
Name of character[edit]
Short description or Background
- Thorcin Warrior L4
- Background: Wanderer
- Class Ability: Killing Blow (+damage any attack, spell, or special ability including Shock damage = 1/2 level rounded up)
- Class Ability: Veteran's Luck (turn a missed attack into a hit as Instant action 1/scene, or turn an enemy's hit against them into a miss)
- Languages: Thorcin, Archontean
~*~
- Traits:
- Secondary Skill:
- Alignment, Alignment Goal:
~*~
- XP: 12
Attributes[edit]
- Strength 15 (+1)
- Intelligence 12
- Wisdom 06 (-1)
- Dexterity 15 (+1)
- Constitution 18 (+2)
- Charisma 10
Skills[edit]
- Notice-2
- Shoot-0
- Sneak-0
- Survive-0
- Stab-2
- Free Skill (hobby or natural talent)-0
- advance a Level-0 skill above to Level-1
- 1 banked SP
Foci[edit]
- Armsmaster-1: You have an unusual competence with thrown weapons and melee attacks. Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
- Specialist-1 (Notice): You are remarkably talented at a particular skill. Gain any skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.
- Whirlwind Assault-1: You are a frenzy of bloody havoc in melee combat, and can hack down numerous lesser foes in close combat... assuming you survive being surrounded. Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.
Conflict[edit]
- HP: 30
- System Strain: 0/18
- AC: 16 (15 without shield; Unarmored AC: 11)
- Initiative Bonus: +1
Basic Attack Bonus:
- Melee Attack Bonus: +7
- Ranged Attack Bonus: +5
Weapons:
- war hammer, attack +7, 1d8+3, Shock 6/AC 18
- dagger, attack +5, 1d4+3, Shock 6/AC 15, 30'/60' range, Subtle, Throwable (no Shock damage), Precisely Murderous (for Execution attacks), Enc 1
- large bow, attack +5, 1d8+3, 100'/600' range, 2-handed, Reload (move action), Precisely Murderous (for Execution attacks), Enc 1
Saving Throws[edit]
- Physical: 10
- Evasion: 11
- Mental: 12
- Luck: 12
Equipment[edit]
Readied (7/7):
- pieced armor (AC 14)
- shield
- war hammer
- large bow
- 20 arrows
Stowed (Backpack, 6/15):
- dagger
- tinderbox
- 3 torches(bundle)
- Rations, 1 week
Stashed (where): --
Wealth:
- Coinpurse:
- Factor (which factor): --
Hired Help[edit]
Retainers: -- Mercenaries: -- Specialists: --