Difference between revisions of "Extraordinary Comics Characters"

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[https://bit.ly/2UjuBdQ '''Theme music''']
 
[https://bit.ly/2UjuBdQ '''Theme music''']
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== Dr. Hope ==
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'''Origin: Birthright'''
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'''Qualities:'''
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1. Better words than weapons
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2. There's always a light at the end of the tunnel.
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3. Everyone has demons
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'''Abilities:'''
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Prowess: 3
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Strength: 5
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Coordination: 6
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Intellect: 4
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Awareness: 6
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Willpower: 3
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Stamina: 9
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Determination: 2
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'''Powers:'''
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Nullification: 6
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Teleportation: 5
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Extra: Passengers (Paid for by Dropping Telekinesis)
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Probability Control (Good Luck): 4
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'''Specialties:'''
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Psychiatry, Military
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'''Description:'''
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Late-thirties woman with blonde hair in a ponytail.  Her costume is a modified dark blue pantsuit that's made to be flexible enough to fight in.

Revision as of 19:22, 29 August 2019

Heroes and Player Characters

The heroes of our story.

Name

Origin:

Qualities:

1.

2.

3.

Abilities:

Prowess:

Strength:

Coordination:

Intellect:

Awareness:

Willpower:

Stamina:

Determination:

Powers:


Specialties:


Description:


Homunculus

Origin:

Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.

Qualities:

1. Made of Stone

2. Born Ready

3. No Identity

Abilities:

Prowess: Fair (4)

Strength: Good (5)

Coordination: Fair (4)

Intellect: Fair (4)

Awareness: Amazing (8)

Willpower: Fair (4)

Stamina: 9

Determination: 2

Powers:

Life Support (breathing, cold, disease, eating, heat, toxins): Great (6)

Regeneration: Fair (4)

Strike: Fair (4)

Specialties:

Mental Resistance

Stealth

Occult

Description:

5’ 3” animated marble statue. Dresses in a ninja-like outfit or hides his stony features behind biker gear and a well-made wig and a matching fake beard. His biker gear sports a logo of his own creation: MC Murderhobos.

Backstory:

Link to backstory

Theme music

Mermaid

Origin:

Unearthly: The character is an alien, elemental, angel, devil, or even deity—a being from another world or dimension. Increase two of the character’s abilities of your choice (attributes or powers) by +2. Alternately, roll twice on this table, ignoring duplicates and results of 11-12. The character gets the effects of both origins. Apply the modifiers of the rolled origins rather than the Unearthly modifiers.

Qualities:

1. I hate the water!

2. Mysterious and Enchanting

3. The tide waits for none

Abilities:

Prowess: Average (3)

Strength: Fair (4)

Coordination: Incredible (7)

Intellect: Fair (4)

Awareness: Great (6)

Willpower: Incredible (7)

Stamina: 11

Determination: 1

Powers:

Aquatic: Weak (1)

Danger Sense: Average (3)

Fast Atttack: Good (5)

Specialties:

Athletics

Leadership

Description:

A high school girl with an unplaceable accent and ethnic features. Hair and eyes the color of emerald. As Mermaid, dresses in a tight fitting uniform resembling silvery fish scales.

Backstory:

Link to backstory

Theme music

Gumshoe

Origin:

Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.

Qualities:

1. Like a machine

2. Become human, but not too human

3. All information is worth preserving

Abilities:

Prowess: Average (3)

Strength: Fantastic (9)

Coordination: Good (5)

Intellect: Great (6)

Awareness: Incredible (7)

Willpower: Fair (4)

Stamina: 13

Determination: 1

Powers:

Affliction: Fair (4)

Force Field: Fair (4)

Life Support (breathing, disease, eating, radiation, toxins): Good (5)

Strike: Fair (4)

Specialties:

Investigation

Law

Science

Description:

A tall, blonde, powerfully built woman dressed in a somewhat masculine fashion. Often becomes machinelike and devoid of expressions in stressful situations.

Backstory:

Link to backstory

Theme music


Dr. Hope

Origin: Birthright

Qualities:

1. Better words than weapons

2. There's always a light at the end of the tunnel.

3. Everyone has demons

Abilities:

Prowess: 3

Strength: 5

Coordination: 6

Intellect: 4

Awareness: 6

Willpower: 3

Stamina: 9

Determination: 2

Powers: Nullification: 6

Teleportation: 5 Extra: Passengers (Paid for by Dropping Telekinesis)

Probability Control (Good Luck): 4


Specialties: Psychiatry, Military


Description: Late-thirties woman with blonde hair in a ponytail. Her costume is a modified dark blue pantsuit that's made to be flexible enough to fight in.