Editing FANGS: Appendix C - Wizards

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* '''Channel '''-- This spell temporarily adds 1 intensity level of PP to another character for each PP of intensity the caster uses The caster must also use an extra PP to give the spell sufficient Volume to work, more PP for distance if he is further than touch range away, and PP for Duration as indicated below. If the receiving character's PP is in excess of their maximum PP, the excess PP must also be accompanied by PP in Duration of at least a Minute. This spell is typically used to allow another wizard to cast a spell with a very high PP cost. This spell is required of any wizard who wishes a job as a wizard's apprentice.  
 
* '''Channel '''-- This spell temporarily adds 1 intensity level of PP to another character for each PP of intensity the caster uses The caster must also use an extra PP to give the spell sufficient Volume to work, more PP for distance if he is further than touch range away, and PP for Duration as indicated below. If the receiving character's PP is in excess of their maximum PP, the excess PP must also be accompanied by PP in Duration of at least a Minute. This spell is typically used to allow another wizard to cast a spell with a very high PP cost. This spell is required of any wizard who wishes a job as a wizard's apprentice.  
  
::A spell caster can also learn variations of this spell that will Channel Hit Points, Stun Points, and Fatigue Points to the target. In every case, however, the caster is spending Power Points to provide these attributes to the target. If the target is receiving Attribute points in excess of his normal quantity, the Duration of the spell determines how long they will remain. The caster regains the Power points used in the spell normally.
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      A spell caster can also learn variations of this spell that  
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    will Channel Hit Points, Stun Points, and Fatigue Points to  
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    the target. In every case, however, the caster is spending  
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    Power Points to provide these attributes to the target. If  
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    the target is receiving Attribute points in excess of his  
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    normal quantity, the Duration of the spell determines how  
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    long they will remain. The caster regains the Power points
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    used in the spell normally.
  
 
* '''Ceremony''' -- This spell, when successfully cast, increases the chances of subsequent spells to succeed by +1 Intensity Level +1 (1D3-1+1) including successive castings of the spell Ceremony. It costs 1 PP per ceremony, each ceremony takes 10 minutes to cast. The effects of ceremony only last 1 hour (no cost for Duratioin is necessary), thus the maximum bonus that you add to subsequent spells is between 5 and 15. This spell is required of any wizard who wishes a job as a wizard apprentice.
 
* '''Ceremony''' -- This spell, when successfully cast, increases the chances of subsequent spells to succeed by +1 Intensity Level +1 (1D3-1+1) including successive castings of the spell Ceremony. It costs 1 PP per ceremony, each ceremony takes 10 minutes to cast. The effects of ceremony only last 1 hour (no cost for Duratioin is necessary), thus the maximum bonus that you add to subsequent spells is between 5 and 15. This spell is required of any wizard who wishes a job as a wizard apprentice.

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