Editing FANGS: Appendix D - Priest

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Thus the average follower (who has sacrificed 1 PW to his Presence and has 10 PW remaining) has a Skill Check of 1 (10-10+1)in order for the Call to be heard. The average priest of the Fourth Circle (who has sacrificed 4 PW, and still has 14 PW remaining) has a Skill Check of 8 (14-10+4) for success with his Call. A high priest of the 10th circle (who has sacrificed 10 PW and has 20 PW remaining) will always be able to call on his Presence, as his Skill Check would be against a Call of 20, but he would not do so lightly as he would not be able to do so again until he gained another PW (a very difficult task that might take years.)  
 
Thus the average follower (who has sacrificed 1 PW to his Presence and has 10 PW remaining) has a Skill Check of 1 (10-10+1)in order for the Call to be heard. The average priest of the Fourth Circle (who has sacrificed 4 PW, and still has 14 PW remaining) has a Skill Check of 8 (14-10+4) for success with his Call. A high priest of the 10th circle (who has sacrificed 10 PW and has 20 PW remaining) will always be able to call on his Presence, as his Skill Check would be against a Call of 20, but he would not do so lightly as he would not be able to do so again until he gained another PW (a very difficult task that might take years.)  
  
==Priest Magic ==
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Aligrht alright alright that's exactly what I needed!
 
 
Compared to wizards, riests have relatively few, but useful spells. At the highest levels spells such as turn undead, resurrect, etc. may be available.
 
 
 
It is not a good idea for an acolyte or priest to sacrifice too much PW to his Presence, as the PW remaining acts as the conduit of the Presence's power (i.e. spells) to the priest. The chance that a spell is successful is equal to an acolyte's PW (or a full priest's PWx2) less the circle of the spell. Thus a character who started with a PW of 12, and sacrifices 2 PW to become an acolyte, would have an effective skill of 10 for the acolyte spells of the second circle (12 PW - 2nd Circle = 10). A character who started with a PW of 14, and sacrifices 4 PW to be a full priest and now has 10 PW, may successfully perform simple acolyte spells (of the second circle) with a skill of 18, and simple priest spells (of the fourth circle) with a skill of 16.
 
 
 
A priest's spells, however, unlike a wizard's spells, may be cast again and again. If a priest is truly blessed (has good dice rolls), the priest could heal thousands of people.
 
 
 
However, should the priest fails he loses the favor of the Presence (for that spell) until he has a chance to meditate and pray to the Presence (usually a hour of Prayer.)
 
 
 
If the priest fumbles, he earns the disfavor of his Presence (for ALL spells), and must perform a day of Vigil to restore them. Since an acolyte has less chance to succeed, he will fumble more, thus be unable to use priestly magic as much as a priest can even though the basic spell powers are the same.
 
 
 
If a priest has a special success, the effect of the spell is more pronounced. If the Priest has a critical success, the effect of the spell is same as that of a special success, but in addition, the Priest has a chance of increasing his ability in that spell with an immediate Experience Check as per the skill advancement rules. If the Experience Check succeeds, the priest may immediately use his increased skill. There is no way for a priest to gain skill in priest spell without increasing PW or through a critical success with that skill - he may not learn, practice or study to increase his skill.
 
  
 
==Ceremony Spells ==
 
==Ceremony Spells ==

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