Editing FANGS: Appendix D - Priest

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If a priest has a special success, the effect of the spell is more pronounced. If the Priest has a critical success, the effect of the spell is same as that of a special success, but in addition, the Priest has a chance of increasing his ability in that spell with an immediate Experience Check as per the skill advancement rules. If the Experience Check succeeds, the priest may immediately use his increased skill. There is no way for a priest to gain skill in priest spell without increasing PW or through a critical success with that skill - he may not learn, practice or study to increase his skill.  
 
If a priest has a special success, the effect of the spell is more pronounced. If the Priest has a critical success, the effect of the spell is same as that of a special success, but in addition, the Priest has a chance of increasing his ability in that spell with an immediate Experience Check as per the skill advancement rules. If the Experience Check succeeds, the priest may immediately use his increased skill. There is no way for a priest to gain skill in priest spell without increasing PW or through a critical success with that skill - he may not learn, practice or study to increase his skill.  
  
==Ceremony Spells ==
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Hahaahha. I'm not too bright today. Great post!
 
 
===Basic Ceremonies ===
 
 
 
There are two fundamental 'spells' that all initiates and priests know, called Prayer and Vigil. These are ceremonies that are used to refresh the priests spells after failure or fumble. These 'spells' have no circle and thus no circle penalty, however, the skill in these ceremonies may not be improved with critical successes like other priest spells.
 
 
 
* '''Prayer''' -- This is the first ceremony spell an initiate learns, and takes 10 minutes to perform. Prayer is a simple ceremony, whose sacrifice is time, sacred space is a quiet space, and the ritual preparation is kneeling, ritual manifestation is meditation and prayer while holding a sacred symbol or text, and ritual completion is standing. At the end of the time, an acolyte rolls an Attribute Check against PW/2, a priest rolls vs. his full PW. If successful, he gets his spells back (except those he lost due to a fumble.) A failure of a Prayer means the priest must try again. A fumble means that the priest will have to perform a Vigil before getting his spells back.
 
 
 
* '''Vigil''' -- This is the second ceremony spell an acolyte learns. Vigil is a more complex ceremony then Prayer and it takes 1 day to perform. Its primary sacrifice is time (though other services or payment may be required before entering the sacred space), the sacred space must be in a sanctified or consecrated place, and the ritual is preparation is entering the sacred space, manifestation a number of chants and prayers while holding or creating sacred symbols and texts, and completion is leaving the sacred space. At the end of the time, if an acolyte rolls an Attribute Check against PW/2, or a priest rolls under his full PW, he gets '''all''' of his spells back. A failure of a Vigil means the priest must try again. A fumble means that the priest may have to perform a quest or some other penance to a High Priest to get his spells restored.
 
 
 
===Advanced Ceremonies: ===
 
 
 
There are other, more advanced ceremony spells available only to Priests. Typically they allow the Priest on behalf of his Presence to witness, accept a sacrifice, or consecrate a space. They each work in a similar fashion as Prayers and Vigils, but circle penalties do apply, and the skill may be improved by critical successes like other priest spells.
 
 
 
*'''Bestow Follower (3rd Circle)''' -- Allows the an Initiate or Priest to accept the sacrifice of a prospective follower. Requires a sanctified space and takes as long as a Prayer.
 
 
 
*'''Sanctify Space (3rd Circle)''' -- Bless the ground for the distance of a single pace (3') so that simple ceremonies may be performed -- all who stand on sanctified ground may add +2 to any dice rolls, and evil creatures must subtract +2. Evil creatures and Presences opposed to the Priest will have a difficult time crossing edges of a sanctified space and must roll an Attribute Check vs PW. Can be cumulative with Bless/Curse, but only one sanctify per space. Sanctify takes as long as a Prayer to perform for each space, and only lasts a day.
 
 
 
*'''Witness Vow (4th Circle)''' -- Allows the Priest to accept the vow of a follower. Requires a sanctified space and takes as long as a Prayer. If the Vow is broken, a curse may fall on the breaker. The curse can be as simple as the spell, but could be different based on the whim of the Presence. If the follower continues to break a promised vow, he may loose all all of the powers granted by the followers previous sacrifices to the Presence, and the curse made permanent.
 
 
 
*'''Dedicate Initiate (4th Circle)''' -- Allows a Priest to accept the sacrifice of a follower allowing them to become an Initiate, or the sacrifice of a 2nd circle Initiate to the 3rd Circle. Requires a sanctified space and takes as long as a Vigil.
 
 
 
*'''Consecrate Priest (4th Circle)''' -- Allows an initiate to sacrifice to become a Priest, or a Priest to sacrifice for a higher circle. Requires at least 1 Priest of a higher circle to accept the sacrifice, or the number of Priests of that circle (i.e. 7 Priests of the 7th Circle could dedicate a 7th Circle Priest to 8th) Requires a space consecrated by a Priest of a circle 1 higher then that of the Priest being dedicated (i.e. the space must at least be consecrated by a Priest of 5th circle to dedicate a 4th Circle Priest to 5th) or, rarely, some other holy place to the Presence. A Consecration takes as long as a Vigil.
 
 
 
*'''Consecrate Space (4th Circle)''' -- Bless the ground for the distance of a single pace (3') so that advanced ceremonies may be performed -- all who stand on sanctified ground may add +2 to any dice rolls. In addition, all who stand there may subtract the caster's Circle to any rolls against them by evil creatures or an opposed Presence, and add the same for any rolls against the opposition. Evil creatures and Presences opposed to the Priest will have a difficult time crossing edges of a sanctified space and must roll an Attribute Check vs PW. Can be cumulative with Bless/Curse, but not with Sanctify. There many be only one sanctify per space. Consecration is a long ceremony and takes a day to perform for each space. Consecrating a space takes as long as a vigil, must be renewed yearly, but only takes as long as a Prayer to renew.  
 
  
 
==Other Spells ==
 
==Other Spells ==

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