Editing FANGS: Character Development

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 31: Line 31:
 
==Training Skills==
 
==Training Skills==
  
While your character is at home he can pay to have another character train him in a skill. The tutor must have at least half again your character's skill that you wish to train in (thus it is difficult to train past a skill of 13 without finding someone with a higher skill than 20 to teach you!) The character must spend the number of days (with at least 4 hours a day) that he has in the skill with the tutor. At the end of your character's training, you may add +1 to his skill. Your character can train in multiple skills at the same time, but still has to spend the same number of total hours before learning the skill.  
+
While your character is at home he can pay to have another player or character train him in a skill. The tutor must have at least half again your character's skill that you wish to train in (thus it is difficult to train past a skill of 13 without finding someone with a higher skill than 20 to teach you!) The character must spend the number of days (with at least 4 hours a day) that he has in the skill with the tutor. At the end of your character's training, you may add +1 to his skill. Your character can train in multiple skills at the same time, but still has to spend the same number of total hours before learning the skill.  
  
 
If during the time of his training your character earned a Skill Mark in that skill '''outside''' of training (i.e., in a life-threatening or stressful competitive experience), he may use that Skill Mark to gain an additional +1 skill at the end of the training, and then must erase the Skill Mark.  
 
If during the time of his training your character earned a Skill Mark in that skill '''outside''' of training (i.e., in a life-threatening or stressful competitive experience), he may use that Skill Mark to gain an additional +1 skill at the end of the training, and then must erase the Skill Mark.  
  
Example: Gru decides to take some Jump training since he failed so miserably with his jump during his adventures (his skill is 9). Finding a tutor was difficult, but he finally found a tutor with an 15 skill in Jump (Gru wants to learn his Jump skill up to 10, half again of 10 is 15). After training for 9 days Gru gets to add 1 to his skill making it 10. However, Gru's teacher can teach him no more (for if Gru wants to learn skill 11, half again 11 is 16-1/2, rounded up is 17.)
+
Example: Gru decides to take some Jump training since he failed so miserably with his jump during his adventures (his skill is 9). Finding a tutor was difficult, but he finally found a tutor with an 15 skill in Jump (Gru wants to learn his Jump skill up to 10, half again of 10 is 15). After training for 9 days Gru gets to add 1 to his skill making it 10. However, Gru's teacher can teach him no more (for if Gru wants to learn skill 11, half again 11 is 16-1/2, rounded up is 17.)  
  
 
==Practice & Study==
 
==Practice & Study==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: