Editing FANGS: Character Development

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To increase a Characteristic, your character must find a school that teaches that special discipline. A military academy or gym may be able to train your character to increase his ST or CO, or help 'bulk up' his SZ (of course, this would be an increase in weight, not height.) A thieves guild or circus school may be able to teach him to increase his AG. An university may be able to teach him to increase his IN. A monastery, mage's coven, or psychic's guild can train him to increase his PW. A bardic college or finishing school may be able to teach him to increase his AP.  
 
To increase a Characteristic, your character must find a school that teaches that special discipline. A military academy or gym may be able to train your character to increase his ST or CO, or help 'bulk up' his SZ (of course, this would be an increase in weight, not height.) A thieves guild or circus school may be able to teach him to increase his AG. An university may be able to teach him to increase his IN. A monastery, mage's coven, or psychic's guild can train him to increase his PW. A bardic college or finishing school may be able to teach him to increase his AP.  
  
Increasing a Characteristic is very expensive. Your character must devote all of his efforts with a master (someone who has maxed out his own Characteristic with training.) He must train for his current Characteristic in character points in '''weeks''', at least 4 hours a day. The minimum time is the same even if training a Characteristic under 10. This training period can be interrupted by things like adventures. However, a period of inactivity, such as spell learning with no concurrent training, or bed rest after taking damage, negates all progress and the training must be started over. After this period you must roll to '''fail''' his Characteristic roll to gain +1 to his Characteristic. If he '''Fumbles''' the roll, you can add +2 to his Characteristic (but not beyond human maximum of 20, nor more than 1/3 more than the original Characteristic.  
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Increasing a Characteristic is very expensive. Your character must devote all of his efforts with a master (someone who has maxed out his own Characteristic with training.) He must train for his current Characteristic value in '''weeks''', at least 4 hours a day. After this period you must roll to '''fail''' his Characteristic roll to gain +1 to his Characteristic. If he '''Fumbles''' the roll, you can add +2 to his Characteristic (but not beyond human maximum of 20, nor more than 1/3 more than the original Characteristic.  
  
:Example: ''Gru decides he is sick of all the people kidding him on his low IN of 7, so he enrolls in a university (he probably threatened someone to get in.) After studying hard for for 15 (IN 7 = 25 character points, IN 9 equals 10 Character points) weeks, he gets the opportunity to roll to see if his IN has increased. He rolls a 15, which added to his IN of 7 is 21, thus he doesn't increase his IN. He studies for another 15 weeks, and rolls a 3 which added to his IN of 7 is less then 20, thus his IN is now increased to 8.''
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Gru decides he is sick of all the people kidding him on his low IN of 7, so he enrolls in a university (he probably threatened someone to get in.) After studying hard for 7 weeks, he gets the opportunity to roll to see if his IN has increased. He rolls a 15, which added to his IN of 7 is 21, thus he doesn't increase his IN. He studies for another 7 weeks, and rolls a 3 which added to his IN of 7 is less then 20, thus his IN is now increased to 8.  
  
Gru decides to continue studying for 5 weeks (IN 8 = 10 character points, IN 9 = 5 character points), after which he has to roll under a 12. He rolls a fumble (2 followed by a 5) and thus now adds 2 to his IN to make it 10. He can no longer study to increase his IN because it would give him more than one third over his original IN. (7 divided by 3 rounded up is 3, thus Gru's maximum IN is 7 + 3 = 10.)
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Gru decides to continue studying for 8 weeks, after which he has to roll under a 12. He rolls a fumble (2 followed by a 5) and thus now adds 2 to his IN to make it 10. He can no longer study to increase his IN because it would give him more than one third over his original IN. (7 divided by 3 rounded up is 3, thus Gru's maximum IN is 7 + 3 = 10.)  
  
 
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