Editing FANGS: Character Development

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[[Category:FANGS]]
 
[[Category:FANGS]]
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[[Category:Game System]]
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[[Category:Fantasy]]
 
[[Category:Character Development]]
 
[[Category:Character Development]]
 
{{Template:FANGSHeader}}
 
{{Template:FANGSHeader}}
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Advantages such as two-weapon work are trainable, if the player character runs into someone with the ability. No points are needed to "pay" for the Advantage, just the approval of the GM. Other abilities like Night Vision might be gained through the use of magical artifacts, or spells.
 
Advantages such as two-weapon work are trainable, if the player character runs into someone with the ability. No points are needed to "pay" for the Advantage, just the approval of the GM. Other abilities like Night Vision might be gained through the use of magical artifacts, or spells.
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==Measuring Advancement==
 
==Measuring Advancement==
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In short, a player should increase the character’s Creation Point total for the following events:
 
In short, a player should increase the character’s Creation Point total for the following events:
 
 
<table border=1 cellspacing=1 cellpadding=3>
 
<tr>
 
<td style="background:#9CC;">'''Event'''</td>
 
<td style="background:#9CC;">'''Increase'''</td>
 
<td style="background:#9CC;">'''Notes'''</td></tr>
 
<tr>
 
<td style="background:FFF;">Increase of a Skill</td>
 
<td style="background:FFF;">+1</td>
 
<td style="background:FFF;">Experience or Training. If for some special situation the gain is two points, then two (2) new Creation Points are recorded.</td></tr>
 
<tr>
 
<td style="background:#FFC;">Addition of a Spell (Power)</td>
 
<td style="background:#FFC;">+1</td>
 
<td style="background:#FFC;">Each new spell (or in other genre games like superheroes – power) is a skill and would cost a point if acquired at the start. For games where powers or spells may be worth more than a point, the appropriate # of points should be added to the Creation Points.</td></tr>
 
<tr>
 
<td style="background:FFF;">Increase of Characteristics</td>
 
<td style="background:FFF;">Points = to those needed to gain the characteristic raise.</td>
 
<td style="background:FFF;">So if a characteristic goes from 11 to 12, the Creation Points addition is 5. If from 15 to 16, the addition is 50.</td></tr>
 
<tr>
 
<td style="background:#FFC;">Advantage or Disadvantage</td>
 
<td style="background:#FFC;">Points = to mirror the effect of the advantage or Disadvantage.</td>
 
<td style="background:#FFC;">Advantages and Disadvantages gained through the play of the game should be recorded to make sure the relative abilities of the characters are fully covered.</td></tr>
 
</table>
 
 
 
'''NOTE:''' This is NOT buying characteristics and skills with experience points. Experience is, in effect, buying the points, which are just used to compare the relative competencies of the characters.
 
 
GMs who find that some player characters have fallen gravely behind their compatriots may assign automatic increases in skills or characteristics to allow the player characters to achieve parity, signified by increasing the Character Point count.
 
 
Characters who have the same Character Point count are not guaranteed to be equal. What those points can be spent on is too varied for that to be true. But they should be closer than they would be otherwise.
 

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