Editing FANGS: Character Development

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Advantages such as two-weapon work are trainable, if the player character runs into someone with the ability. No points are needed to "pay" for the Advantage, just the approval of the GM. Other abilities like Night Vision might be gained through the use of magical artifacts, or spells.
 
Advantages such as two-weapon work are trainable, if the player character runs into someone with the ability. No points are needed to "pay" for the Advantage, just the approval of the GM. Other abilities like Night Vision might be gained through the use of magical artifacts, or spells.
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==Measuring Advancement==
 
==Measuring Advancement==
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In short, a player should increase the character’s Creation Point total for the following events:
 
In short, a player should increase the character’s Creation Point total for the following events:
 
  
 
<table border=1 cellspacing=1 cellpadding=3>
 
<table border=1 cellspacing=1 cellpadding=3>
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<td style="background:#FFC;">Advantages and Disadvantages gained through the play of the game should be recorded to make sure the relative abilities of the characters are fully covered.</td></tr>
 
<td style="background:#FFC;">Advantages and Disadvantages gained through the play of the game should be recorded to make sure the relative abilities of the characters are fully covered.</td></tr>
 
</table>
 
</table>
 
  
 
'''NOTE:''' This is NOT buying characteristics and skills with experience points. Experience is, in effect, buying the points, which are just used to compare the relative competencies of the characters.
 
'''NOTE:''' This is NOT buying characteristics and skills with experience points. Experience is, in effect, buying the points, which are just used to compare the relative competencies of the characters.

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