Editing FANGS: Combat Resolution

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* '''Stunned''' -- Any character or creature that has lost more than 50% of its Stun Points during that round from one attack must roll a Characteristic Check vs CO in order to keep from being stunned. Being stunned keeps the character from taking his next action, whether during that combat round or the next. A character cannot be stunned while already stunned, though of course it can lose further Stun Points from further attacks.
 
* '''Stunned''' -- Any character or creature that has lost more than 50% of its Stun Points during that round from one attack must roll a Characteristic Check vs CO in order to keep from being stunned. Being stunned keeps the character from taking his next action, whether during that combat round or the next. A character cannot be stunned while already stunned, though of course it can lose further Stun Points from further attacks.
  
* '''Unconsciousness''' -- Any character or creature whose SP is equal to or less than 0 is automatically unconscious. An unconscious character regains 1 Stun point a minute. However, a character with negative Stun Points in excess of his CON goes into a coma, and the excess negative stun points indicate how many hours (if under medical care) or days (if lying alone on a field or with no medical care available) the character is unconscious. A successful First Aid skill roll restores as many Stun Points as the roll was made by +1 (so at least 1 Stun point is restored with a successful effort). A missed First Aid roll has no effect except to reduce the user’s roll by 2 on the next roll, but a Fumbled First Aid subtracts further Stun Points equal to the amount the roll was missed by. This could send a character into a coma. Any further First Aid rolls must be better than the original or no effect happens. If a further First Aid roll is better than the previous, the victim regains only Stun Points equal to the difference between the two rolls.
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* '''Unconsciousness''' -- Any character or creature whose SP is equal to or less than 0 is automatically unconscious. An unconscious character regains 1 Stun point a minute. However, a character with negative Stun Points in excess of his CON goes into a coma, and the excess negative stun points indicate how many hours (if under medical care) or days (if lying alone on a field or with no medical care available) the character is unconscious. A successful First Aid skill roll restores as many Stun Points as the roll was made by +1 (so at least 1 Stun point is restored with a successful effort). A missed First Aid roll has no effect except to reduce the user’s roll by 2 on the next roll, but a Fumbled First Aid subtracts further Stun Points equal to the amount the roll was missed by. This could send a character into a coma. Any further First Aid rolls must be better than the original or no effect happens. If a further First Aid roll is better than the previous, the victim regains only Stun Points equal to the difference between the two rolls.
  
::Example: ''Willem has taken 20 Stun more than he has. Since this is more than his CON of 13, he is in a coma. Rawn, with a First Aid skill of 10, attempts to help him and rolls 13, making the roll by 4. Willem gets 5 (4+1) Stun back but is still in a coma. Rawn tries again but rolls a 7, which is a failure. Realizing that he has no more to offer (and not wanting to risk a roll with a Skill of 8) Rawn gives way to Sparrow, who has a First Aid of 12. Sparrow’s player rolls 18, for a total of 30. Willem gets 12 Stun back, which means he is still 3 Stun down from consciousness.''
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::Example: ''Willem has taken 20 Stun more than he has. Since this is more than his CON of 13, he is in a coma. Rawn, with a First Aid skill of 10, attempts to help him and rolls 13, making the roll by 4. Willem gets 5 (4+1) Stun back but is still in a coma. Rawn tries again but rolls a 7, which is a failure. Realizing that he has no more to offer (and not wanting to risk a roll with a Skill of 8) Rawn gives way to Sparrow, who has a First Aid of 12. Sparrow’s player rolls 18, for a total of 30. Willem gets 12 Stun back, which means he is still 3 Stun down from consciousness.''
  
 
* '''Fatigue''' -- After each combat round or other set of action, such as climbing a wall or tree, all characters and creatures subtract 1 from their Fatigue Points. If FP is negative, this value is subtracted from all skill rolls attempted while fatigued.
 
* '''Fatigue''' -- After each combat round or other set of action, such as climbing a wall or tree, all characters and creatures subtract 1 from their Fatigue Points. If FP is negative, this value is subtracted from all skill rolls attempted while fatigued.

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