Editing FANGS: Mass Combat

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[[Category:FANGS]]
 
[[Category:FANGS]]
 
[[Category:Combat]]
 
[[Category:Combat]]
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C. For more tactical detail, Modifiers can be used to help resolve the battle results.  
 
C. For more tactical detail, Modifiers can be used to help resolve the battle results.  
  
Fighting from cover adds one (1) to a unit's armor value  
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• Fighting from cover adds one (1) to a unit's armor value  
  
FIghting from a height advantage adds (1) to a unit's armor value  
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• FIghting from a height advantage adds (1) to a unit's armor value  
  
 
* A Charge adds 1 to the charging troops' Damage  
 
* A Charge adds 1 to the charging troops' Damage  
  
Set vs Charge adds 1 to the defending troops' Damage  
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• Set vs Charge adds 1 to the defending troops' Damage  
  
Horses add 1 to Charging Troop's Attack Skill  
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• Horses add 1 to Charging Troop's Attack Skill  
  
Horsemen cannot Set vs Charge  
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• Horsemen cannot Set vs Charge  
  
Attacking from non-shield side adds 1 to Damage value of attacker  
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• Attacking from non-shield side adds 1 to Damage value of attacker  
  
Attacking from behind adds 2 to Damage value of Attackers (Note that this applies to attacking fleeing troops, who do not get the benefit of shields, either)  
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• Attacking from behind adds 2 to Damage value of Attackers (Note that this applies to attacking fleeing troops, who do not get the benefit of shields, either)  
  
 
==Army Commander==
 
==Army Commander==
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For the remaining units on each side, evaluate them numerically as follows.  
 
For the remaining units on each side, evaluate them numerically as follows.  
  
2 pts for every Elite Unit  
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• 2 pts for every Elite Unit  
  
1 pt for every Veteran Unit  
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• 1 pt for every Veteran Unit  
  
-1 pt for every Peasant or Conscript Unit  
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• -1 pt for every Peasant or Conscript Unit  
  
1 pt for every Heavy Unit (Well-armored with high damage weapons)  
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• 1 pt for every Heavy Unit (Well-armored with high damage weapons)  
  
1 pt for every Horse Unit  
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• 1 pt for every Horse Unit  
  
1 pt for every missile Unit  
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• 1 pt for every missile Unit  
  
 
In this fashion, an Elite Heavy Horse unit would be 4 points. Veteran bowmen would be 2 pts. Etc.  
 
In this fashion, an Elite Heavy Horse unit would be 4 points. Veteran bowmen would be 2 pts. Etc.  

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