Editing FANGS: Normal Combat
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==Maneuvers== | ==Maneuvers== | ||
− | A character performing any of these maneuvers may always Dodge if attacked before he performs the maneuver, even if he starting to perform the maneuver, such as engaging an enemy. The Dodge negates the maneuver and the maneuver | + | A character performing any of these maneuvers may always Dodge if attacked before he performs the maneuver, even if he starting to perform the maneuver, such as engaging an enemy. The Dodge negates the maneuver and the maneuver must be attempted again the next round. Exceptions are noted in the maneuver descriptions. A Dodge may be used against either melee or distance attacks. A parry can only be used against melee attacks. |
When a character is described as being able to parry with his shield, this refers to shields, parrying weapons, barstools, capes, or whatever he may be holding in his off hand. It can even mean his bare hand, though the hand will take damage except under special circumstances. If the character is using a two-handed weapon, it may be used twice if the character is allowed to parry with weapon and shield during the maneuver, but only once if the character can only parry. See maneuver discussion below. A parry can only be used against melee attacks. | When a character is described as being able to parry with his shield, this refers to shields, parrying weapons, barstools, capes, or whatever he may be holding in his off hand. It can even mean his bare hand, though the hand will take damage except under special circumstances. If the character is using a two-handed weapon, it may be used twice if the character is allowed to parry with weapon and shield during the maneuver, but only once if the character can only parry. See maneuver discussion below. A parry can only be used against melee attacks. |