Editing FANGS: Normal Combat

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==Attack Rolls==
 
==Attack Rolls==
  
* '''Missile Phase''' -- After movement, but before melee combat is resolved, missile attacks of non-engaged combatants is calculated. If more than one attacker is using missiles, the combatant with the highest AG attacks his target first. Defense Rolls and Damage are calculated. If a character with a lower AG is damaged beyond being able to act (see Damage) he loses his action. This attacker is then followed by the combatant with the next highest AG, which continues until the combatant with the lowest AG attacks with a ranged weapon. Any character using ranged weapons cannot use melee weapons in the same round. Legitimate targets include any target who '''started''' the round unengaged, even if his movement has brought him to an engaged situation before missiles are resolved. A missile user may fire into a melee situation (two combtants who have been engaged for one round) but the GM is free to adjudicate a chance (based on relative size and positions) that the attack will hit the wrong target.
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* '''Missile Phase''' -- After movement, but before melee combat is resolved, missile attacks of non-engaged combatants is calculated. If more than one attacker is using missiles, the combatant with the highest AG attacks his target first. Defense Rolls and Damage are calculated. If a character with a lower AG is damaged beyond being able to act (see Damage) he loses his action. This attacker is then followed by the combatant with the next highest AG, which continues until the combatant with the lowest AG attacks with a ranged weapon. Any character using ranged weapons cannot use melee weapons in the same round. Legitimate targets include any target who '''started''' the round unengaged, even if his movement has brought him to an engaged situation before missiles are resolved.
  
* '''Melee Phase''' -- Next the attacks of engaged combatants is calculated. The combatant with the highest AG attacks his target first. Defense Rolls and Damage are calculated. This attacker is then followed by the combatant with the next highest AG, which continues until the combatant with the lowest AG attacks. Again, a combatant with a lower AG who is damaged beyond fighting capacity before his turn takes place loses his turn.
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* '''Melee Phase''' -- Next the attacks of engaged combatants is calculated. The combatant with the highest AG attacks his target first. Defense Rolls and Damage are calculated. This attacker is then followed by the combatant with the next highest AG, which continues until the combatant with the lowest AG attacks.
  
 
* '''Post-Melee Phase''' -- Any second attacks are done during this phase; such as the second attack of an All-Out-Attack, a second weapon used in an off hand, or the extra attack due to a Dodge Past. If there are multiple attackers able to attack twice, the attacker with the highest AG attacks his target first. No humanoid attacker can attack more than two times during a round except when using the two weapon Advantage. If an attacker has a dagger or a second weapon in their left hand and has not used it to parry during this round, the player can choose to attack with a penalty of -10 using the weapon.
 
* '''Post-Melee Phase''' -- Any second attacks are done during this phase; such as the second attack of an All-Out-Attack, a second weapon used in an off hand, or the extra attack due to a Dodge Past. If there are multiple attackers able to attack twice, the attacker with the highest AG attacks his target first. No humanoid attacker can attack more than two times during a round except when using the two weapon Advantage. If an attacker has a dagger or a second weapon in their left hand and has not used it to parry during this round, the player can choose to attack with a penalty of -10 using the weapon.
  
* '''Two Weapon Work''' -- A character who has the two weapon Advantage can attack twice in a round and still parry with each weapon. If the character is Ambidextrous, there is no penalty to his skill. If the character is not Ambidextrous, one attack is at normal skill and the other attack, the character's choice, is at -4, rather than the -10 penalty normal combatants get for a second attack and parry.
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* '''Two Weapon Work''' -- A character who has the two weapon Advantage can attack twice in a round and still parry with each weapon. If the character is Ambidextrous, there is no penalty to his skill. If the character does not have this talent, one attack is at normal skill and the other attack, the character's choice, is at -4, rather than the -10 penalty normal combatants get for a second attack and parry.
  
 
==Special Defenses Against Attack==
 
==Special Defenses Against Attack==

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