Editing FANGS: Normal Combat

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* '''Disengage Maneuver''' -- If a target tries to Disengage before being attacked (based on AG order,) the attacker loses his attack and has two choices -- move up to 1/2 his MV in paces to re-engage the target for an attack during the next round, or allow the target to disengage. In either case the attacker may not attack or change his target this round. A disengaging character cannot be Charged by his opponent in the same round he disengages.
 
* '''Disengage Maneuver''' -- If a target tries to Disengage before being attacked (based on AG order,) the attacker loses his attack and has two choices -- move up to 1/2 his MV in paces to re-engage the target for an attack during the next round, or allow the target to disengage. In either case the attacker may not attack or change his target this round. A disengaging character cannot be Charged by his opponent in the same round he disengages.
  
* '''Retreat Maneuver''' -- If the target Retreats before being attacked (based on AG order,) the attacker has three choices.
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* '''Retreat Maneuver''' -- If the target Retreats before being attacked (based on AG order,) the attacker has three choices. The attacker can attack the target with a +4 bonus to hit as he leaves, but may not engage the target on the next two rounds. Or the attacker can chase the target up to 1/2 his MV in paces and attempt to engage on the next round, or the attacker can just stay where he is and allow the target to retreat. The attacker may not otherwise attack or change his target this round. The attacker cannot Charge on this round, though he can do so on the following round.
** The attacker can attack the target with a +4 bonus to hit as he leaves, but may not engage the target on the next two rounds unless he Charges.
 
** Or the attacker can chase the target up to 1/2 his MV in paces and attempt to engage on the next round, or the attacker can just stay where he is and allow the target to retreat. The attacker may not otherwise attack or change his target this round.
 
** Or the attacker cannot Charge on this round, though he can do so on the following round.
 
  
 
==Defense Rolls==
 
==Defense Rolls==

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