Editing FANGS: Normal Combat

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==Defense Rolls==
 
==Defense Rolls==
  
* '''Missile Defense''' -- Missile attacks can only be (1) dodged or (2) thrown (but not shot) missiles can be parried with a shield, not with a weapon.
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* '''Missile Defense''' -- Missile attacks can only be (1) dodged or (2) thrown (not shot) missiles can be parried with a shield, not with a weapon.
  
 
* '''Melee Defense''' -- If the attacker succeeds in his attack roll, the target has the opportunity to defend unless the target chose Change Weapon, Retreat, or the All-Out-Attack maneuver.
 
* '''Melee Defense''' -- If the attacker succeeds in his attack roll, the target has the opportunity to defend unless the target chose Change Weapon, Retreat, or the All-Out-Attack maneuver.
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* '''Dodging Past''' -- If the target tries to Dodge past his attacker, the attacker gets 2 chances to hit (the target can try to dodge both) before the target can pass. If the first dodge is a Special and the attack normal, the target slips by his attacker without an additional dodge roll.
 
* '''Dodging Past''' -- If the target tries to Dodge past his attacker, the attacker gets 2 chances to hit (the target can try to dodge both) before the target can pass. If the first dodge is a Special and the attack normal, the target slips by his attacker without an additional dodge roll.
  
* '''Parry''' -- Usually the target parries or attacks once with his shield, and parries once with his weapon.
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* '''Parry''' -- Usually the target parries or attacks once with his shield, and parries once with his weapon. Any one-handed weapon or shield can only parry one attack during a round. However, a shield or weapon used alone can be used to parry twice because the user can concentrate on the single weapon’s use..
** Each one-handed weapon or shield used with another weapon or shield in the other hand can only parry one attack during a round.  
 
** However, a shield or weapon used alone can be used to parry twice because the user can concentrate on the single weapon’s use.
 
  
 
* '''Shield Parry''' -- If the target successfully parries with his shield, he successfully blocks some damage from the attack with the shield. See Damage Rolls.
 
* '''Shield Parry''' -- If the target successfully parries with his shield, he successfully blocks some damage from the attack with the shield. See Damage Rolls.
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* '''Weapon Parry''' -- If the target successfully parries using his Weapon Parry Skill, the target successfully blocks some damage from the attack with his weapon.
 
* '''Weapon Parry''' -- If the target successfully parries using his Weapon Parry Skill, the target successfully blocks some damage from the attack with his weapon.
  
* '''LH Weapon Parry''' -- A knife in the left hand (main gauche) or some other weapon can be used to parry if the target is using LH Knife (Weapon) Parry Skill. The weapon may be used in an attack with a penalty of –10 to to Attack and to Initiative. See rules above on Ambidexterity and Two Weapon Talent.
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* '''LH Weapon Parry''' -- A knife in the left hand (main gauche) or some other weapon can be used to parry if the target is using LH Knife (Weapon) Parry Skill. The weapon may be used in an attack with a penalty of –10 to Attack and to Initiative.
  
* '''Monster Parry''' – Unintelligent, non-humanoid creatures have a "monster dodge" ability that is the equivalent of a parry and is treated as such. The monster does not lose Stun or Hit Points from this parry.
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* '''Monster Parry''' – Unintelligent, non-humanoid creatures have a “monster dodge” ability that is the equivalent of a parry and is treated as such. The monster does not lose Stun or Hit Points from this parry.
  
 
==Damage Rolls==
 
==Damage Rolls==

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