Editing FANGS: Normal Combat

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* A Grapple can only be Parried with the Grapple Skill. A Dodge works normally.
 
* A Grapple can only be Parried with the Grapple Skill. A Dodge works normally.
  
* A successful Grapple attack binds two limbs (including the head as a limb) of the target. The other limbs can still be used with allowances for awkward situations. Grapplers with more than two manipulative limbs (tentacles, extra arms, prehensile tails, etc.) can bind as many other limbs as they have extra limbs.
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* A successful Grapple attack binds two limbs (including the head as a limb) of the target. The other limbs can still be used with allowances for awkward situations.
  
 
* Once Grappled, a target must break free by making a higher Grapple roll than the attacker does. This takes place on the target's normal initiative.
 
* Once Grappled, a target must break free by making a higher Grapple roll than the attacker does. This takes place on the target's normal initiative.
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* A Grappled target cannot Dodge or Parry (assuming the parrying limb has been Grappled).
 
* A Grappled target cannot Dodge or Parry (assuming the parrying limb has been Grappled).
  
* A Fumbled attack on a Grappled target by a third party probably hits the Grappler or vice versa if, for instance, attempting to kill an octopus grappling a comrade (GM's decision).
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* A Fumbled attack on a Grappled target by a third party probably hits the Grappler (GM's decision).

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