Editing FANGS: how to start up

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::2. Simple comparison of results. If the attacker rolls 26 and the defender rolls 25, the attacker wins and damage is done. This is quick, simple, and means the GM has to do a bit more work balancing the opposition to get the result he wants.   
 
::2. Simple comparison of results. If the attacker rolls 26 and the defender rolls 25, the attacker wins and damage is done. This is quick, simple, and means the GM has to do a bit more work balancing the opposition to get the result he wants.   
  
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::3. The Attacker's success is subtracted from the Defender's success chance. So if Attacker and Defender have the same skill total of, say 15, the Attacker rolls 25, which subtracts 5 from the Defender's roll, so the Defender must roll 10+d20 instead of 15+d20.   
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::3. The Attacker's success is subtracted from the Defender's success chance. So if Attacker and Defender have the same skill total of, say 15, the Attacker rolls 25, which subtracts 5 from the Defender's roll, so the Defender must roll 10 d20 instead of 15 d20.   
  
 
:This last possibility is how it is written now, and I think it is how the original rules were written. It tends to slow down combat as calculations are done in mid-battle - something that is not necessary for either of the other possibilities. Do you have a preference?   
 
:This last possibility is how it is written now, and I think it is how the original rules were written. It tends to slow down combat as calculations are done in mid-battle - something that is not necessary for either of the other possibilities. Do you have a preference?   

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