Difference between revisions of "Faint Longings"

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(Faint Longings)
 
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'''Fatigue:''' 0/2
 
'''Fatigue:''' 0/2
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'''Dust:''' 200
  
 
'''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.
 
'''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.
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Vow (Asceticism) [Minor]
 
Vow (Asceticism) [Minor]
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----
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=Powers=
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Healing
  
 
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Latest revision as of 11:34, 16 November 2016

Faint Longings[edit]

Caecator.png

Race: Eyeless One

Bennies: 3/3

Wounds: 0/3

Fatigue: 0/2

Dust: 200

Sight Beyond Seeing (+3): Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.

Healing Wounds, Old and New (+2): Caecators can use the Healing power at will, using Spirit for their casting die.

Keen Senses (+1): Eyeless Ones start with a free d6 in Notice.

Owning Little (-2): Eyeless Ones start the game with no Dust and few possessions, normally a single weapon and a small sack of supplies.


Stats[edit]

Charisma 0

Pace 6

Parry 5

Toughness 5


Attributes[edit]

Agility d4

Smarts d8

Spirit d8

Strength d6

Vigor d6


Skills[edit]

Climbing d6

Fighting d4

Healing d8

Knowledge (Lore) d4

Notice d6

Persuasion d8

Repair d6

Survival d6

Swimming d4


Hindrances[edit]

Code of Honor [Major]

Vow (Asceticism) [Minor]


Powers[edit]

Healing


Gear[edit]

Iron Quarterstaff (STR+d4, +1 Parry, +1 Reach)

Small Sack of Basic Supplies