Difference between revisions of "Faint Longings"

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'''Fatigue:''' 0/2
 
'''Fatigue:''' 0/2
 +
 +
'''Dust:''' 0
  
 
'''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.
 
'''Sight Beyond Seeing (+3):''' Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.

Revision as of 23:16, 20 October 2016

Faint Longings

Caecator.png

Race: Eyeless One

Bennies: 3/3

Wounds: 0/3

Fatigue: 0/2

Dust: 0

Sight Beyond Seeing (+3): Eyeless Ones can 'see' in even Pitch Black darkness with no penalties, and can detect Dust emanations with a successful Notice roll.

Healing Wounds, Old and New (+2): Caecators can use the Healing power at will, using Spirit for their casting die.

Keen Senses (+1): Eyeless Ones start with a free d6 in Notice.

Owning Little (-2): Eyeless Ones start the game with no Dust and few possessions, normally a single weapon and a small sack of supplies.


Stats

Charisma 0

Pace 6

Parry 5

Toughness 5


Attributes

Agility d4

Smarts d8

Spirit d8

Strength d6

Vigor d6


Skills

Climbing d6

Fighting d4

Healing d8

Knowledge (Lore) d4

Notice d6

Persuasion d8

Repair d6

Survival d6

Swimming d4


Hindrances

Code of Honor [Major]

Vow (Asceticism) [Minor]


Gear

Iron Quarterstaff (STR+d4, +1 Parry, +1 Reach)

Small Sack of Basic Supplies