Difference between revisions of "Faith Redeye"

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(Lab Texts: [30 BP])
(Lab Texts: [30 BP])
Line 162: Line 162:
  
 
Twilight's Embrace, Voice Mom Ind, CrVi 20; target gains two Warping Points, triggering a Twilight check for magi.  NOT being lent to the covenant library. [4 BP]
 
Twilight's Embrace, Voice Mom Ind, CrVi 20; target gains two Warping Points, triggering a Twilight check for magi.  NOT being lent to the covenant library. [4 BP]
 +
 +
==== Contemplated ====
 +
 +
Largely going through interesting Cr, Co, or non-lethal attack spells. In the covenant she can learn any Cr or Co spell of level 20.
 +
 +
Spasms of the Uncontrolled Hand, Voice Conc Ind, ReCo 5; makes someone drop stuff; Group (15) or Sun (10) variations could be more useful.
 +
 +
Lifting the Dangling Puppet, Voice Conc Ind, ReCo 15; useful for taking someone out without killing them.
 +
 +
My Mind to Yours, Sight Conc Ind, CrMe 15; one-way telepathy.
 +
 +
The Call to Slumber, Voice Mom Ind, ReMe 10; subject falls asleep.
 +
 +
Touch of Midas, Touch Mom Ind Ritual, CrTe 20; 80 lbs of gold.
 +
 +
Trap of the Entwining Vines, Voice Sun Group, CrHe 15; traps, see corebook.
 +
 +
Wall of Thorns, Voice Sun Group, CrHe 20; see corebook.
 +
 +
Broom of the Winds, Voice Mom Ind, CrAu 15; Size roll of 9+ or knockdown.

Revision as of 23:31, 15 August 2015

Game: ArsMagicalGirl

Faith Redeye Ex Miscellanea

Appearance

Faith is relatively tall for a woman, 5'8", though often carries herself such as to seem smaller. She has golden hair that falls to her midback, and eyes that are brilliant red the way blue eyes are blue. Her skin is pale, and has never yet tanned nor burned. She usually wears a simple black dress, which might look modest, though it also well sets off her natural colors.

History

Faith was born to a peasant family near Nice, her blonde hair probably a sign of Norman blood, though gossips whispered about fairy liaisons. She doesn't remember much of her early years; she likes to imagine she was happy. Around the age of five her Gift began to manifest, including her reddish-brown eyes turning to a more scarlet red -- now the gossips whispered about demonic liaisons. It wasn't long before the Ex Misc synthesist and orba Bonisagi, Precia of Torino, came to claim her, at the age of six.

Faith was an eager student; Precia in some ways was a good teacher, but a horrible mother substitute. Faith was alternately well trained, drained of blood, and subjected to the arbitary abuses of Tytalan training.

On passing her Gauntlet, Precia tried to hold the girl's sigil, but a local Quaesitor, Lindy Verdi, made sure Faith knew she had the right to claim her sigil, and gave her the emotional strength to do so, and to leave. Lindy advised Faith to join the new covenant at Codalet, thinking that having peers and no seniors would be good for the girl's confidence -- plus, of course, the obvious faerie and Creo associations.

Lindy thought Faith should sail safely from Nice to Perpignan. In a rare show of will, privately motivated by "not wanting to rush from one prison to another", Faith insisted on going by land, so Lindy assigned her Mario to guard her and handle animals and people. This led to a long winding journey through Provence by cart, and the happiest time of Faith's recent memories.

En route to Codalet, Faith passed through her home village, which she hadn't seen for 15 years. She barely remembered it, and even her mother was briefly happy to see her, but unsure of how to react. But while there, Faith met her cousin Carolina, another blonde and red-eyed girl, with the curse but not the power of the Gift, orphaned and distrusted. Faith decided to give her a happy childhood, at least, and invited her away.

Personality and Goals

Faith is a sweet girl, still unused to making her own decisions, or of her long term goals. Most immediately she wants a familiar, partly for the benefits against aging and magical accidents, but as much for the companionship. Faith has trouble believing anyone would like her for herself, so naturally she should make her own friends. She likes helping people. Precia's goal of having her live forever is not entirely unattractive or uninteresting, though Faith also worries that it's selfish and impious.

Compared to her mater, Faith thinks she's dumb and incompetent. She hasn't experienced many other magi to compare herself to.

She admires the quaesitors -- one helped her, after all! -- and daydreams sometimes of knightly hoplites vanquishing evil.

Of course, she has a young cousin to look after now. She'll want to see Caro safe, happy, and educated, and protecting Caro is one of the things that will get Faith to show some spine. (Disciplining her, not so much.)

Special flaw note: Story flaw: 0 points, Tormenting Master variant. Precia certainly agrees that Faith has earned her sigil, she just thinks Faith still owes her... everything. 0 points because you can have only one Story flaw for points and I figure a local kid is more story-genic (and fun!) than a distant abusive asshole.

Stats

Int +2
Per +1
Str 0
Sta +1
Pre +2+1
Com -2
Dex +1
Qik +1

Age: 21

Puissant Magic Theory*
Strong Faerie Blood (Sidhe) (major)
Careful Sorcerer
Flawless Magic (major)
Skilled Parens
Puissant Parma Magica
Affinity Creo
Affinity Corpus
Unaging
Minor Magical Focus (healing or aging; waffling)

Dependent (Carolina)
Tormenting Master (Precia) (zero points, see above)
Generous (major), Compassionate (minor) (or vice versa, or mixed)
Deficient Technique Muto
Low Self-Esteem (no Confidence)

Generous +3, Compassionate +3, Humble +2, Friendly +2, Shy +3

Abilities and Arts

Occitan (polite language) 5
45+15+150=210 xp, or 42 points by fives:
Faerie Lore (faerie blood) 2
Awareness (Alertness) 1
Folk Ken (magi) 2
Athletics (running) 1
Concentration (spells) 2
Artes Liberales 2 (Ritual) (3)
Italian 2 (polite language) (3)
Latin 4 (Hermetic) (10)
Magic Theory 3+2 (Creo) (6)
Parma Magica 1+2 (Corpus) (1)
Finesse 2 (3)
Magic Lore 1 (longevity) (1)
Medicine 1 (diagnosis) (1)
Penetration (Corpus) 1
Second Sight 1 [free with Strong blood]
Chirurgy 1 (diagnosis) (1)
Philosophiae (Ritual) 1

Int+MT+3=10, can learn spells of Te+Fo+10.  Creo+Fo+11

150 Arts

Creo 9 (30 plus Affinity)
Intellego 4 (10)
Perdo 4 (10)
Rego 5 (15)

Corpus 9 (30 plus Affinity)
Vim 7 (28)
Animal 6 (21)
Herbam 2 (3)
Ignem 1 (1)
Imaginem 1 (1)
Mentem 1 (2)

Spells

150 starting Spell levels. All are at Mastery 1, unless otherwise indicated. Mastery abilities not yet chosen.


Purification of the Festering Wounds, Touch, Moon, Ind, CrCo 20, +9 Recovery

Rest of the Brute, Touch Moon Ind, CrAn 20 (+9 recovery)

Revealed Flaws of Mortal Flesh, Touch Mom Ind, InCo 10, ID any medical defects

Wound That Weeps, Voice Mom Ind, PeCo 15, inflict light wound

Armor Against the Fey, Touch Sun Ind, ReVi 20; personal ward

Blessing the Tree, Touch Moon Ind, CrHe 5 (optimal growth)

Blessing the Grove, Voice Moon Group, CrHe 20 (optimal growth)


Pilum of Fire, Voice Mom Ind, CrIg 20; +15 damage

Bind Wound: Touch, Sun, Ind, CrCo 10; puts wounds in stasis for duration

Torch Through the Night, Touch Sun Ind, CrIg 10; cool torchlight (base 3 +1 Touch +2 Sun)

[150 spent]

Covenant points

Vis

+2 Creo vis [10 BP]

Lab Texts: [30 BP]

Mostly lendable for the asking.

Graceful Flight of the Mage, Per Sun Ind, ReCo 25, move rapidly at will [5 BP]. Faith plans to learn this Real Soon Now.

Wizard's Sidestep, ReIm 10 [2 BP]

Piercing the Faerie Veil, Per Conc Vision, InVi 20 [4 BP]

Restoration of the Defiled Body, Touch, Mom, Ind, Ritual, CrCo 25, remove crippling [5 BP]

Whispers Through the Black Gate, Touch Conc Ind, InCo 15 (Me); speak with dead [3 BP]

Circular Ward Against Demons, Touch Ring Circle, ReVi 20 [4 BP]

The Phantom Gift, Voice Sun Ind, CrVi 15; taints someone with magic, as if they had the Gift. Hypothetically useful for studying how to remove the effects of the Gift. [3 BP]


Twilight's Embrace, Voice Mom Ind, CrVi 20; target gains two Warping Points, triggering a Twilight check for magi. NOT being lent to the covenant library. [4 BP]

Contemplated

Largely going through interesting Cr, Co, or non-lethal attack spells. In the covenant she can learn any Cr or Co spell of level 20.

Spasms of the Uncontrolled Hand, Voice Conc Ind, ReCo 5; makes someone drop stuff; Group (15) or Sun (10) variations could be more useful.

Lifting the Dangling Puppet, Voice Conc Ind, ReCo 15; useful for taking someone out without killing them.

My Mind to Yours, Sight Conc Ind, CrMe 15; one-way telepathy.

The Call to Slumber, Voice Mom Ind, ReMe 10; subject falls asleep.

Touch of Midas, Touch Mom Ind Ritual, CrTe 20; 80 lbs of gold.

Trap of the Entwining Vines, Voice Sun Group, CrHe 15; traps, see corebook.

Wall of Thorns, Voice Sun Group, CrHe 20; see corebook.

Broom of the Winds, Voice Mom Ind, CrAu 15; Size roll of 9+ or knockdown.