Faith Redeye

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Game: ArsMagicalGirl

History

Faith was born to a peasant family near Nice, her blonde hair probably a sign of Norman blood, though gossips whispered about fairy liaisons. She doesn't remember much of her early years; she likes to imagine she was happy. Around the age of five her Gift began to manifest, including her reddish-brown eyes turning to a more scarlet red -- now the gossips whispered about demonic liaisons. It wasn't long before Precia of Torino came to claim her, at the age of six.

Faith was an eager student; Precia in some ways was a good teacher, but a horrible mother substitute. Faith was alternately well trained, drained of blood, and subjected to the arbitary abuses of Tytalan training -- all the more aribtrary since her older frater, Chronus, was not so subject.

On passing her Gauntlet, Precia tried to hold the girl's sigil, but a local Quaesitor, Lindy Verdi, made sure Faith knew she had the right to claim her sigil, and gave her the emotional strength to do so, and to leave. Lindy advised Faith to join the new covenant at Codalet, thinking that having peers and no seniors would be good for the girl's confidence.

En route to Codalet, Faith passed through her home village, which she hadn't seen for 15 years. She barely remembered it, and even her mother was briefly happy to see her, but unsure of how to react. But while there, Faith met her cousin Carolina, another blonde and red-eyed girl, with the curse but not the power of the Gift, orphaned and distrusted. Faith decided to give her a happy childhood, at least, and took her away. Caro isn't thrilled about Faith, but does like the prospect of regular meals and adventure, and Faith seems far too much of a milksop to beat her.

Personality and Goals

Faith is a sweet girl, still unused to making her own decisions, or of her long term goals. One idea from her mater is to try to invigorate her blood [game terms: turn Faerie Blood into Strong Faerie Blood]. More immediately she wants a familiar, partly for the benefits against aging and botches, but as much for the companionship. Faith doesn't think anyone would like her for herself, so naturally she should make her own friends.

She's also toyed with the idea of becoming a quaesitor or hoplite, so as to help and protect others, but it's just a glimmer.

Plus, of course, she has a young relation to look for now. She'll want to see Caro safe, happy, and educated.

Stats

Int +2
Per +1
Str 0
Sta +1
Pre +2+1
Com -2
Dex +1
Qik +1

Age: 21

Puissant Magic Theory*
Faerie Blood (Sidhe)
Careful Sorcerer
Flawless Magic (major)
Skilled Parens
Puissant Parma Magica
Affinity Creo

Dependent (Carolina)
Generous (major)
Compassionate (minor)
Susceptibility to Infernal Power

Generous +3, Compassionate +3, Humble +2, Friendly +2

Occitan (politeness) 5
Faerie Lore (faerie blood) 2
Awareness (Alertness) 1
Folk Ken (magi) 2
Athletics (running) 1
Concentration (spells) 2

150 xp, so 30 points
Artes Liberales 2 (Ritual) (3)
Italian 2 (politeness) (3)
Latin 4 (Hermetic) (10)
Magic Theory 3+2 (Creo) (6)
Parma Magica 1+2 (Corpus) (1)
Finesse 2 (3)
Magic Lore 1 (creatures) (1)
Medicine 1 (diagnosis) (1)
Penetration (Corpus) 1
Chirurgy 1 (diagnosis) (1)
Philosophiae (Ritual) 1

Int+MT+3=10, can learn spells of Te+Fo+10.  Creo+Fo+11

150 Arts

Creo 9 (30 with Affinity)
Intellego 4 (10)
Perdo 4 (10)
Rego 5 (15)

Corpus 7 (28)
Vim 7 (28)
Animal 6 (21)
Herbam 2 (3)
Ignem 1 (1)
Imaginem 1 (1)
Mentem 2 (3)


Spells

150 starting Spell levels

Purification of the Festering Wounds, Touch, Moon, Ind, CrCo 20, +9 Recovery

Wound That Weeps, Voice Mom Ind, PeCo 15, inflict light wound

Armor Against the Fey, Touch Sun Ind, ReVi 20; personal ward

Blessing the Tree, Touch Moon Ind, CrHe 5 (optimal growth)

Blessing the Grove, Voice Moon Group, CrHe 20 (optimal growth)

Lesser Rest of the Brute, Touch Moon Ind, CrAn 15 (+6 recovery)

Revealed Flaws of Mortal Flesh, Touch Mom Ind, InCo 10, ID any medical defects

Torch Through the Night, Touch Sun Ind, CrIg 10; cool torchlight (base 3 +1 Touch +2 Sun)

[115 spent]

Lab Texts

Lab Texts: [23 BP]

Piercing the Faerie Veil, Per Conc Vision, InVi 20 [4 BP]

Graceful Flight of the Mage, Per Sun Ind, ReCo 25, move rapidly at will [5 BP]

Bind Wound: Touch, Sun, Ind, CrCo 10; puts wounds in stasis for duration [2 BP]

Restoration of the Defiled Body, Touch, Mom, Ind, Ritual, CrCo 25, remove crippling [5 BP]

Whispers Through the Black Gate, Touch Conc Ind, InCo 15 (Me); speak with dead [3 BP]

Circular Ward Against Demons, Touch Ring Circle, ReVi 20 [4 BP]