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Though Elves and Dwarves are known to exist in the world of the Fallen Empire the characters will all be human. The Dwarves who live in the mountains of the world are a calm and hardy folk. But seldom do they venture forth from their caves. The entrances of their underground strongholds are near impossible to find, and are impossible to enter unless opened from within. The Elves also live their lives separate from all but their own kind. A mysterious and highly magical folk, they are the protectors of the great woods of the world. Because of them no woodsman may fell a tree without planting another. It is rumored that although powerful in magic they began to fear the strength of the Empire, and that they are the ones who brought the cataclysm down upon the Empire.
 
Though Elves and Dwarves are known to exist in the world of the Fallen Empire the characters will all be human. The Dwarves who live in the mountains of the world are a calm and hardy folk. But seldom do they venture forth from their caves. The entrances of their underground strongholds are near impossible to find, and are impossible to enter unless opened from within. The Elves also live their lives separate from all but their own kind. A mysterious and highly magical folk, they are the protectors of the great woods of the world. Because of them no woodsman may fell a tree without planting another. It is rumored that although powerful in magic they began to fear the strength of the Empire, and that they are the ones who brought the cataclysm down upon the Empire.
 
==Campaigns==
 
==Campaigns==
βˆ’
The default campaign is realistic, with all of the realistic restrictions on character creation listed in the basic set. In this campaign the characters are natives of the Barony of Laesmoor. They start with 125 points, may have no more than 50 points of disadvantages, and are required to buy at least one "Good Guy" disadvantage. No cinematic advantages are allowed, and all leveled advantages must remain at realistic levels. Status higher than level one is not allowed, neither is any wealth higher than comfortable. The maximum level of Magery or Power Investiture for starting characters is 1, but this may be raised later during the game. After all, if you're rich, powerful, or of high status why would you be out risking your life adventuring? Mana Damper and Mana Enhancer are not allowed for any race, and humans are limited to a maximum of four levels of Nightvision.
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The default campaign is realistic, with all of the realistic restrictions on character creation listed in the basic set. In this campaign the characters are natives of the Barony of Laesmoor. They start with 125 points, may have no more than 50 points of disadvantages, and are required to buy at least one "Good Guy" disadvantage. No cinematic advantages are allowed, and all leveled advantages must remain at realistic levels. Status higher than level one is not allowed, neither is any wealth higher than comfortable. And the maximum level of Magery or Power Investiture for starting characters is 1, but this may be raised later during the game. After all, if you're rich, powerful, or of high status why would you be out risking your life adventuring? Mana Damper and Mana Enhancer are not allowed for any race, and humans are limited to a maximum of four levels of Nightvision.
  
 
Feel free to change any of this in ''your'' campaign. After all - it's your campaign.
 
Feel free to change any of this in ''your'' campaign. After all - it's your campaign.
βˆ’
 
 
==Magic==
 
==Magic==
 
Psionic powers are unknown in the realm of the Fallen Empire. Mages are fairly common, but magical items are not. Wielders of magic are divided into three types:
 
Psionic powers are unknown in the realm of the Fallen Empire. Mages are fairly common, but magical items are not. Wielders of magic are divided into three types:

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