Falls the Shadow: Chargen and Setting

From RPGnet
Revision as of 01:56, 16 March 2013 by Scyld (talk | contribs)
Jump to: navigation, search

THE RULES OF POWERS AND ADVANTAGES

1. All powers must possess limitations. Limitations should actually be limiting, not just an excuse to reduce the cost of powers.

2. Active powers which draw upon your body's own reserves should cost fatigue. Active powers which draw upon mana or some other source of mystical energy should cost energy. The more powerful the effect, the greater the cost.

3. Active powers should require a relevant attribute roll.

4. Enhanced Defenses may be taken a maximum of three times per active defense (+3 each, total)

5. All character builds, powers and advantages are subject to GM review and approval.

6. The base TL for the game is 9. Some items of higher tech level are available. Anyone purchasing such an item will need to pay the base cost for such, plus the additional cost for the higher tech level of the item.

7. There is one and only one source of supernatural power in the Sixth World: Magic. While other systems can be said to exist, they all still fall under the heading of magic. Can you take Chi manipulation powers with the 'Chi' limitation as supernatural powers? Absolutely. Does it still need the 'Magic' limitation? Yes it does. In this context, 'Chi' would represent a subdivision - a particular magical paradigm - which still falls under the larger context of magic. The same goes for psionic powers.