Difference between revisions of "Family Firearms and Fear A Heavy Gear Story"

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<blockquote>Spring 1934.  Nearly a decade-and-a-half after the War of the Alliance, tensions begin to arise on Terra Nova yet again.  Southern MILICIA and Southern Republican Army ("SRA") forces continue to test CNCS boundaries.  
 
<blockquote>Spring 1934.  Nearly a decade-and-a-half after the War of the Alliance, tensions begin to arise on Terra Nova yet again.  Southern MILICIA and Southern Republican Army ("SRA") forces continue to test CNCS boundaries.  
  The constant skirmishes leave one or more dead at a time.  Each death pushes the clock to a renewed Interpolar War.  Second Follower Hutchison praieses the Northern armies and their protection of the Revisionist faith.  
+
  The constant skirmishes leave one or more dead at a time.  Each death pushes the clock to a renewed Interpolar War.  Second Follower Hutchison praises the Northern armies and their protection of the Revisionist faith.  
 
  He decries the immorality and sin of the South.  Cartels and smugglers take advantage of the CNCS' being stretched thin.  They bring in Allied Southern Territories' ("AST") and SRA intelligence agents as well as drugs and other contraband.  In addition, they take WFP goods out without paying proper tariffs or following customs protocol.</blockquote>
 
  He decries the immorality and sin of the South.  Cartels and smugglers take advantage of the CNCS' being stretched thin.  They bring in Allied Southern Territories' ("AST") and SRA intelligence agents as well as drugs and other contraband.  In addition, they take WFP goods out without paying proper tariffs or following customs protocol.</blockquote>
  

Revision as of 20:16, 9 June 2019

Naed Yar's Western Frontier Protectorate Game

Spring 1934. Nearly a decade-and-a-half after the War of the Alliance, tensions begin to arise on Terra Nova yet again. Southern MILICIA and Southern Republican Army ("SRA") forces continue to test CNCS boundaries.

The constant skirmishes leave one or more dead at a time. Each death pushes the clock to a renewed Interpolar War. Second Follower Hutchison praises the Northern armies and their protection of the Revisionist faith.

He decries the immorality and sin of the South. Cartels and smugglers take advantage of the CNCS' being stretched thin. They bring in Allied Southern Territories' ("AST") and SRA intelligence agents as well as drugs and other contraband. In addition, they take WFP goods out without paying proper tariffs or following customs protocol.

Characters

Less Naim the Example

Back Ground Information

Clan

Military Unit/Squadron

Fort ____

Western Frontier Protectorate

CNCS


People of Note

To Be Filled In

Places of Interest

To Be Filled In

Letters Home (History of the PCs)

To Be Filled In

Character Creation

Character

These questions are shamelessly stolen from the corebook but they are valid character questions for all of you.

  • What is the character's gender?
  • Does the character have a distinctive physical trait?
  • Does the character have any good habits?
  • How old is the character?
    • All PCs are 18+.
  • What is the character's family like?
    • All PCs will be related. You may be second-cousins-once-removed or even adopted into the clan.
  • Does the character have any current personal relationships?
  • What is the character's rank?
    • No higher than Corporal and I get final say on this.
  • What are the character's personal goals?
  • Who are the character's friends and rivals?
  • What is the character's physical appearance?
  • Describe the psychological traits of the character.
  • Does the character have any bad habits?
  • Where is the character from?
  • What relationship did the character have with his family?
  • What is the character's occupation?
    • Gear pilot in the WFPA.
  • Which organization(s) does the character belong to?
  • Is the character hiding any secrets?
    • This will be an open discussion at least between us. Feel free to private message me.
  • What is the character's name and/or nickname?

Concept/Role(s)

  • command
  • electronic warfare
  • heavy weapons
  • commando
  • recon
  • dueling
  • sniper
  • etc.

Attributes/Traits, Skills, and Equipment

Use Adventurous Points:

  • 30 for Attributes
  • 40 for Skills
  • Every PC will get Pilot (Heavy Gear) and Gunnery (Heavy Gear) at 1 for free.

Equipment (can maybe swap some)

  • helmet
  • pilot suit
  • pistol
    • 9 mm
    • Riley Pattern IV 11mm
  • vibroblade or Blackblade "survivalist" knife