Editing FantasyCraft:Otters Ransom:Mushka

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
=Mushka=
 
=Mushka=
  
:Male Drake-blooded Human  Charismatic Corsair and Captain lvl 1 <Br/>
+
Male Drake-blooded Human  Charismatic Corsair and Captain lvl 1 <Br/>
:Medium Folk <Br/>
+
Medium Folk <Br/>
:XP 531 / 1,000
 
  
 
==Physical Description==
 
==Physical Description==
Line 23: Line 22:
 
==Defense==
 
==Defense==
  
'''Defense''' 14(12) (+1 Dex + 0 class + 1 Speciality +2 Shield) <Br/>
+
'''Defense''' 12 (+1 Dex + 0 class + 1 Specialty) <Br/>
 
'''DR''' 3 (3 Thick hide) <Br/>
 
'''DR''' 3 (3 Thick hide) <Br/>
 
'''Vitality''' 10 (9 class x 1 + 1 Con x 1); Wounds 13 <Br/>
 
'''Vitality''' 10 (9 class x 1 + 1 Con x 1); Wounds 13 <Br/>
Line 33: Line 32:
 
::Fire resistant 3
 
::Fire resistant 3
 
::Heat resistant 3
 
::Heat resistant 3
 +
  
 
==Offense==
 
==Offense==
Line 43: Line 43:
 
'''Special Attacks''' <Br/>
 
'''Special Attacks''' <Br/>
 
::[name] [stats] <Br/>
 
::[name] [stats] <Br/>
 
Mushka Def 14(12) | DR3 FR3 HR3 | Cadre 0/1 | AD 3/3d4 | V10/10 W13/13
 
* Encouragement: : Once per scene, you may speak to 1 of your teammates for 1 minute to grant them a +1 morale bonus with saving throws until the end of the current scene.
 
* Initiative Mushka/Sufthis 1d20+2; 1d20+1
 
* Cadre 1/scene Grant BCFeat until end of scene: Combat Instincts (if opponent misses you in melée, free atk, half dmg)
 
* Threaten (3 opponents) (19-20) vs. Resolve, 1d6 Stress dmg Will save +4 | Half Action | 1d20+8 (19-20) | (w. Menacing Threat - You may Threaten up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately) - Try to humiliate an opponent within Close Quarters. The character makes an Intimidate check opposed by the opponent’s Resolve. If the character wins, the opponent suffers 1d6 stress damage; otherwise, the opponent gains a +1 bonus with his next attack against the character during the current combat. Terrifying look:will saves of inflicted stress damage to enemies (special characters) increases by 4. AD kills standard character.
 
* Axe (20; AP2) 1d20+2;1d10+2 | 1 Half Action atk
 
* Reflex Bow (?)
 
  
 
==Statistics==
 
==Statistics==
Line 84: Line 76:
 
::'''Survival*''' +3 (+2 wis +1 ranks +other) <Br/>
 
::'''Survival*''' +3 (+2 wis +1 ranks +other) <Br/>
 
::'''Tactics*''' +6 (+0 int +4 ranks +2 insight) (threat 19-20) <Br/>
 
::'''Tactics*''' +6 (+0 int +4 ranks +2 insight) (threat 19-20) <Br/>
'''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Career: Factor, Resources: Magical, Dragon Lore <Br/>
+
'''Interests''': Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Career: Factor, Resources: Magical, Free 4 <Br/>
 
'''Carrying Capacity''': 0/90lb; 91-270; 540 lift/drag; 810 clear <Br/>
 
'''Carrying Capacity''': 0/90lb; 91-270; 540 lift/drag; 810 clear <Br/>
  
Line 90: Line 82:
  
 
'''Species''' Human Charismatic (Drake-blooded)
 
'''Species''' Human Charismatic (Drake-blooded)
::Charming:once per session increase of 1 non hostile NPC by 5
+
::Charming:once per session in crease of 1 non hostile NPC by 5
::Double boost (Charisma): May spend and roll 2 action dice to boost Cha-based skills  
+
::Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat
 
::Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate
 
::Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate
 
::Draconic heritage:  
 
::Draconic heritage:  
:::Menacing Threat: May threaten 3 targets with one roll (see p. 220)
+
:::Menacing Threat: May threaten 3 targets with one roll
 
:::Thick hide 3: have base Dr 3 that doesn't stack with armour.
 
:::Thick hide 3: have base Dr 3 that doesn't stack with armour.
 
----
 
----
Line 131: Line 123:
 
'''Stake''' 100 '''Hand''' 0 <Br/>
 
'''Stake''' 100 '''Hand''' 0 <Br/>
 
'''Gear''': <Br/>
 
'''Gear''': <Br/>
:backpack (+2Str for carrying capacity) 5lb
+
:Item 1 <Br/>
:bedroll (cold resistance 4) 5lbs
+
:Item 2 <Br/>
:canteen (2 quarts) 1lb
+
:Item 3 <Br/>
:tinderbox (starts fire in 1 round) 0.5lb
+
:Item 4 <Br/>
:10' pole (+2 jump; triggers traps) 12lb
+
'''Legend''' +0 (0 class) <Br/>
:pouch (50 coins)
+
'''Reputation''': 10 <Br/>
:Crude hide shield 6lb
 
:Crude axe 12lb
 
:Crude reflex bow 22.5s 5lb
 
:30 standard arrows 10s 3lb
 
'''Silver''': 62<Br/>  
 
'''Legend''' +1 (0 class) <Br/>
 
'''Reputation''': 2<Br/>  
 
 
'''Renown''': 0 <Br/>
 
'''Renown''': 0 <Br/>
 
'''Trinkets''': <Br/>
 
'''Trinkets''': <Br/>
: Storage Mirror in dark wood: Store up to five items or reasonable sets of items :cost 5 rep <Br/>
+
:[name]: [effect] :cost <Br/>
 
'''Prizes''': <Br/>
 
'''Prizes''': <Br/>
:Apartment above leather workshop: Scale 2 (5 guests) :cost 5 rep : Fortification challenges 2 (DC 14) cost 1 rep <Br/>
+
:[name]: [effect] :cost <Br/>
  
 
==Miracles==
 
==Miracles==
Line 162: Line 147:
 
::[name]: [effect]<Br/>
 
::[name]: [effect]<Br/>
  
==Ahori Companion==
+
==Companion==
  
Personal Lieutenant (60 XP)
+
Personal Lieutenant 60 XP
  
Ahori. Fire-coloured Saurian priestess
+
==Notes==
 +
: 100s:
 +
: backpack (+2Str for carrying capacity) 5lb 10s
 +
: bedroll (cold resistance 4) 5lbs 5s
 +
: canteen (2 quarts) 1lb 5s
 +
: tinderbox (starts fire in 1 round) 0.5lb 8s
 +
:= 33s, leaves 67s
  
Saurian(T) New NPC (Medium Folk Walker — 60 XP): Str 12, Dex 12, Con 12, Int 10, Wis 14, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def II; Res I; Health III; Comp I; Skills: Athletics III, Notice III, Ride II, Sense Motive III; Qualities: aquatic I, class ability (Priest: saved! I), cold-blooded, darkvision I, devoted (Destruction I , Fire II, War II), dread, feat (Draconic heritage (Thick hide 3 p.234/13, Menacing Threat, all out attack, combat instincts, Expert Disarm), refund (free step -2XP), rend, telepathic.
+
: 10' pole (+2 jump; triggers traps) 5s
Attacks/Weapons: Tail slap I (reach 1), Bite I
+
: pouch 2s (50 coins)
Gear: Jagged sword
+
:=7s, leaves 60s
  
: Destruction I: Each of your melee and unarmed attacks gain the armour-piercing 1 traits
+
: Crude hide shield 7.5s
: Fire II: gain fire resistance 6 and heat resistance 6, You may convert melee and unarmed attacks damage to fire damage and cast scorching ray once per scene
+
: Crude axe 15s
: War II: You deal +2 damage with Jagged swords, You may cast mage Armor and true strike once per combat.
+
: Crude reflex bow 22.5s
 +
: 30 standard arrows 10s
 +
=55s, leaves 5s
  
Level 1
 
 
<nowiki>Str: 12/+1; Dex: 12/+1; Con: 12/+1; Int: 10/+0; Wis: 14/+2; Cha: 10/+0;
 
 
Init: +1=0+1(dex)        Melee: +2=1+1(str)    Fort: +1=0+1(con)
 
Health: 15 vit/12 wounds  Ranged: +2=1+1(dex)  Ref: +1=0+1(dex)
 
Def: 11=10+0+1(dex)          Comp: +0              Will: +2=0+2(wis)
 
Size: Medium (1×1); Reach: 1; Speed: 30 ft. ground;
 
Skills: Athletics III (Str) +5 = 4+1; Notice III (Wis) +6 = 4+2; Ride II (Dex) +3 = 3+0; Sense Motive III (Wis) +6 = 4+2
 
Qualities: aquatic I, class ability (Priest: saved! I), cold-blooded, darkvision I, devoted (Destruction I , Fire II, War II), dread, feat (Dragon heritage, all out attack, combat instincts, Expert Disarm), refund (free step -2XP), rend, telepathic.
 
Attacks: Tail slap I [1d8/20] (p.235; reach 1), Bite I [1d8/18-20] (p.235)
 
Gear: Jagged sword, hide shield (Guard +2)</nowiki>
 
 
:Common Actions (In normal round may take either 1 full action or 2 half actions (see page 218)
 
:: Ahori Def 11(13) | DR 3 | Vit 15/15 | Wounds 12/12
 
* Mage Armour (p.135) 1/combat | 1 Half Action | Personal/Touch | 1 hour (dissmissible) | +4 Gear bonus to defence
 
* Scorching ray (p.145) 1/scene | 1 Half Action | short range attack, automatic hit | Instant | 3 rays at visible targets | each does 1d4 fire dmg (AP5) / 2 Casting Levels
 
* True Strike (p.148) 1/combat | 1 Half Action | If next attack b4 end next round, +6 & error range -2 (min 0)
 
* Jagged Sword (20) 1d20+2;1d8+3 | 1 Half Action | Lethal & AP1 & Can convert to fire damage | Bleed (Fort vs. dmg taken or bleed) | Hook (+2 Disarm)
 
* Tail Slap (18-20) 1d20+2;1d8+1 | 1 Half Action | Reach+1 | AP1 & Can convert to fire damage
 
* Bite (18-20) 1d20+2;1d8+1 | 1 Half Action | AP1 & Can convert to fire damage
 
* Rend - Each time hit an adjacent opponent, may make a free attack against the same target
 
* Dread - Each time an opponent attacks and misses, the opponent suffers 2 stress damage
 
* Combat Instincts - Once per round when an adjacent opponent attacks you and misses, you gain a free attack against him. If this attack hits, it inflicts only 1/2 damage (rounded up).
 
* All Out Attack: At the start of your Initiative Count you may accept a penalty with your attack and skill checks of up to –4 to gain an insight bonus with '''melee damage rolls equal to twice that number''' until the start of your next Initiative Count. If any of your attacks miss this round, you become flat-footed at the end of your current Initiative Count.
 
* Threaten | Half Action | (w. Menacing Threat - You may Threaten up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately) - Try to humiliate an opponent within Close Quarters. The character makes an Intimidate check opposed by the opponent’s Resolve. If the character wins, the opponent suffers 1d6 stress damage; otherwise, the opponent gains a +1 bonus with his next attack against the character during the current combat.
 
* Disarm - 1 Half Action | Attack Action | +6 with Jagged Sword(2) & Expert Disarm (4) | The character attempts to disarm an opponent. The opponent must be within the character’s Reach (he’s unarmed or using a melee weapon), or within Close Quarters (if he’s using a ranged weapon). The characters make an opposed Standard Attack check. If either character is holding his weapon with both hands he gains an additional +4 bonus. Also, the character with the bigger weapon gains a +4 bonus per Size category of difference (an unarmed character’s “weapon” is 2 Size categories smaller than him). If the character wins, the opponent is disarmed and his weapon lands in an adjacent square (per the Deviation Diagram); otherwise, the disarming character becomes flat-footed.
 
* Expert Disarm (Feat p86) That’s your weapon now… Benefit: You gain a +4 bonus with Disarm attack checks and when you successfully disarm an opponent you may either choose the square in which his weapon lands or (if you’re adjacent to the opponent) catch and arm the weapon as a free action. Also, you don’t become flat-footed when you fail a Disarm action
 
 
==Notes==
 
  
 
I'm assuming the god of fire and strength is a deity rank fire elemental for now though it could have also been a deity rank fire demon, (not evil just embodimentsof the forces of destruction and war). the difference mechanically is as follows
 
I'm assuming the god of fire and strength is a deity rank fire elemental for now though it could have also been a deity rank fire demon, (not evil just embodimentsof the forces of destruction and war). the difference mechanically is as follows
Line 216: Line 179:
  
 
==To Do==
 
==To Do==
:Trick
 
:Nature of the war deity
 
:Lieutenant - format
 
 
105xp for Druid
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)