Editing FantasyCraft:Otters Ransom:Mushka

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* Mage Armour (p.135) 1/combat | 1 Half Action | Personal/Touch | 1 hour (dissmissible) | +4 Gear bonus to defence
 
* Mage Armour (p.135) 1/combat | 1 Half Action | Personal/Touch | 1 hour (dissmissible) | +4 Gear bonus to defence
 
* Scorching ray (p.145) 1/scene | 1 Half Action | short range attack, automatic hit | Instant | 3 rays at visible targets | each does 1d4 fire dmg (AP5) / 2 Casting Levels
 
* Scorching ray (p.145) 1/scene | 1 Half Action | short range attack, automatic hit | Instant | 3 rays at visible targets | each does 1d4 fire dmg (AP5) / 2 Casting Levels
* True Strike (p.148) 1/combat | 1 Half Action | If next attack b4 end next round, +6 & error range -2 (min 0)
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* True Strike (p.148) 1/combat | If next attack b4 end next round, +6 & error range -2 (min 0)
 
* Jagged Sword (20) 1d20+2;1d8+3 | 1 Half Action | Lethal & AP1 & Can convert to fire damage | Bleed (Fort vs. dmg taken or bleed) | Hook (+2 Disarm)
 
* Jagged Sword (20) 1d20+2;1d8+3 | 1 Half Action | Lethal & AP1 & Can convert to fire damage | Bleed (Fort vs. dmg taken or bleed) | Hook (+2 Disarm)
 
* Tail Slap (18-20) 1d20+2;1d8+1 | 1 Half Action | Reach+1 | AP1 & Can convert to fire damage
 
* Tail Slap (18-20) 1d20+2;1d8+1 | 1 Half Action | Reach+1 | AP1 & Can convert to fire damage

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