Difference between revisions of "Fate of Duskengrim"

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==Players & Characters==
 
==Players & Characters==
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==Issues==
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'''The Second Coming of Heavenfall''' (Impending)
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Three thousand years ago, Duskengrim eked its way out of a cataclysm through acts and deeds of a few. Now, as fragmented civilizations continue an uneasy peace, signs of a second Heavenfall are here. Balls of fire fall from the sky filling folk with dread. Worse terrors are rumored to pervade the area where these star fragments crack the earth. The earth trembles and there is talk of angered gods. Compel for troubling events that can radically and suddenly destabilize a situation, as well as when panic can affect crowds.
  
 
==Places==
 
==Places==

Revision as of 11:11, 1 June 2018


A play-by-post game of Fate Core by Evil Hat, set in a world inspired by Vandel Arden's cartography of the same name. We shall herein invent the world.

Players & Characters

Issues

The Second Coming of Heavenfall (Impending)

Three thousand years ago, Duskengrim eked its way out of a cataclysm through acts and deeds of a few. Now, as fragmented civilizations continue an uneasy peace, signs of a second Heavenfall are here. Balls of fire fall from the sky filling folk with dread. Worse terrors are rumored to pervade the area where these star fragments crack the earth. The earth trembles and there is talk of angered gods. Compel for troubling events that can radically and suddenly destabilize a situation, as well as when panic can affect crowds.

Places

East Vornduhn

  • Cursivad
  • Felinor Mountains
  • Ruins of Kargedokien

Jehrad Valley

  • Daranward

Salamander Rim

Heshat Wilderness

Crimson Lake

  • Nevior
  • Neraque Crater

Sachsnann Peaks

  • Dessat

Wendiris Swamp

Stillwater Swamp

  • Sandared
  • Vanderghast

The Titan’s Abdomen

  • Red Watch
  • Bonshire
  • Telomen
  • Grisgard
  • Shirin

Erindor Forest

  • Lornathdur

Dorn Monastery

Bloodbay

Free Cities

  • Titan’s Bridge
  • Malachi
  • Ohrimat
  • Ferenach

Trummerdale

  • Advallon

Faces

Hashati

The Hashat Wilderness is inhabited by a people (the Heshati) with a fairly egalitarian, democratic tribal society. The Heshat had a culture and language quite distinct and unrelated to the other peoples of the region. Over the span of the wars and slave revolts over the past few centuries, they have absorbed many refugees--runaway slaves, deserting soldiers, religious heretics fleeing from persecution. The Heshat retain much of their traditional culture, but it has been enriched by the traditions these newcomers brought and their language has absorbed a substantial foreign vocabulary.

(For point of reference, the inspiration here is the Seminole Indians, originally of Florida (now mostly in Oklahoma, who were displaced Creek Indians (from what is now Georgia) who also took in substantial numbers of runaway African-American slaves.)

The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous. Credit: Muskrat