Difference between revisions of "Fate of Duskengrim"

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Heshat Wilderness
 
Heshat Wilderness
  
Crimson Lake
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'''Crimson Lake'''
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A blasted land. Crimson Lake is relatively new, created in the apocalyptic event that destroyed the Duchy of Melarin. Those Melaren's who survived the devastation are scarred and haunted by the devestation snd erasure of everything they ever knew. Now the other nations have to wonder... who will be next? Credit: [https://forum.rpg.net/member.php?71711-MrPrim MrPrim]
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*Nevior
 
*Nevior
 
*Neraque Crater
 
*Neraque Crater
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*Lornathdur
 
*Lornathdur
  
Dorn Monastery
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'''Dorn Monastery'''
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 +
The Abbess of Dorn Monastery has been dead for three hundred years but still pulls the strings in the world beyond her island fortress (Credit: [https://forum.rpg.net/member.php?71711-MrPrim MrPrim]). None have been seen leaving the old monastery, but someone must current reside within. A custom of different folk is to take a pilgrimage to the island and beg the occupant(s) to bless their endeavors, crops, families. Prophetic messages scrawled on stones are eventually cast down from a high broken window by an unseen tosser, most of which are said to come true. Recently, however, these messages are filled with doom and portend the coming of the next Heavenfall.
  
 
Bloodbay
 
Bloodbay

Revision as of 11:19, 1 June 2018


A play-by-post game of Fate Core by Evil Hat, set in a world inspired by Vandel Arden's cartography of the same name. We shall herein invent the world.

Players & Characters

Issues

The Second Coming of Heavenfall (Impending)

Three thousand years ago, Duskengrim eked its way out of a cataclysm through acts and deeds of a few. Now, as fragmented civilizations continue an uneasy peace, signs of a second Heavenfall are here. Balls of fire fall from the sky filling folk with dread. Worse terrors are rumored to pervade the area where these star fragments crack the earth. The earth trembles and there is talk of angered gods. Compel for troubling events that can radically and suddenly destabilize a situation, as well as when panic can affect crowds.

Places

East Vornduhn

  • Cursivad
  • Felinor Mountains
  • Ruins of Kargedokien

Jehrad Valley

  • Daranward

Salamander Rim

Heshat Wilderness

Crimson Lake

A blasted land. Crimson Lake is relatively new, created in the apocalyptic event that destroyed the Duchy of Melarin. Those Melaren's who survived the devastation are scarred and haunted by the devestation snd erasure of everything they ever knew. Now the other nations have to wonder... who will be next? Credit: MrPrim

  • Nevior
  • Neraque Crater

Sachsnann Peaks

  • Dessat

Wendiris Swamp

Stillwater Swamp

  • Sandared
  • Vanderghast

The Titan’s Abdomen

  • Red Watch
  • Bonshire
  • Telomen
  • Grisgard
  • Shirin

Erindor Forest

  • Lornathdur

Dorn Monastery

The Abbess of Dorn Monastery has been dead for three hundred years but still pulls the strings in the world beyond her island fortress (Credit: MrPrim). None have been seen leaving the old monastery, but someone must current reside within. A custom of different folk is to take a pilgrimage to the island and beg the occupant(s) to bless their endeavors, crops, families. Prophetic messages scrawled on stones are eventually cast down from a high broken window by an unseen tosser, most of which are said to come true. Recently, however, these messages are filled with doom and portend the coming of the next Heavenfall.

Bloodbay

Free Cities

  • Titan’s Bridge
  • Malachi
  • Ohrimat
  • Ferenach

Trummerdale

  • Advallon

Faces

Hashati

The Hashat Wilderness is inhabited by a people (the Heshati) with a fairly egalitarian, democratic tribal society. The Heshat had a culture and language quite distinct and unrelated to the other peoples of the region. Over the span of the wars and slave revolts over the past few centuries, they have absorbed many refugees--runaway slaves, deserting soldiers, religious heretics fleeing from persecution. The Heshat retain much of their traditional culture, but it has been enriched by the traditions these newcomers brought and their language has absorbed a substantial foreign vocabulary.

(For point of reference, the inspiration here is the Seminole Indians, originally of Florida (now mostly in Oklahoma, who were displaced Creek Indians (from what is now Georgia) who also took in substantial numbers of runaway African-American slaves.)

The Heshat are good at living in harmony with the surrounding wilderness, practicing low impact agriculture and hunting and gathering. The wilderness, however, is inhabited by a number of large, dangerous animals, some of which are found nowhere else. Many of these animals are tribal totems, but that doesn't make them any less dangerous. Credit: Muskrat