Difference between revisions of "Fate of the Serpentine"

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(Characters)
(Important Places)
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=Characters=
 
=Characters=
  
=Important Places=
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=System Details and Special Rules=
  
'''Please note''': While we're using real place names, the game takes place in an ahistorical past.  Any resemblance is coincidental and/or for convenience.
 
  
==Paris==
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==Sorcery==
  
[[File:Paris_RATP_1960_small.jpg]]
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The sorcery system works as follows. Sorcery is powered by the Lore skill, and in most cases, consists of straight Lore-based attacks against physical or mental Stress. The Sorcerer rolls their Attack roll based on their Lore skill level plus any modifiers, and the target rolls their Defend roll - if any. (GM decides what skill is appropriate for Defend rolls, if any - default is Physique for physical Stress, and Will for mental Stress. Ingenious Sorcerers may be able to devise a spell form that gets around a particular defence.
  
(Btw the hi-res version of the map is here: https://rocbo.lautre.net/Paris14e/plans.html)
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For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success.
  
Metropolitan Paris in the early Fifth Republic, a period of political convulsion, national renewal, and vibrant intellectual and cultural creativity. Also a symbolic battleground for the ideologies of the Cold War.
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The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters.
  
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'''Sorcerous Spheres
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'''
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Aging
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Air
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Animal
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Blades
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Blood
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Chaos
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Curses
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Death
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Decay/Entropy
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Demonology
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Disease
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Earth
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Fear
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Fire
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Flesh
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Ghosts and Spirits
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Ice
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Illusion
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Lightning
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Love
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Luck
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Memory
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Music
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Necromancy
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Plants
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Possession
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Secrets
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Serpents
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Shadow
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Statuary
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Swamp
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Transformation
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(Physical)
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Transmutation
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Transportation
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Trickery
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Water
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Worship
  
==Paris Metro==
 
 
[[File:1956_Paris_Metro_small.jpg|1280px]]
 
  
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==Corruption==
  
 
=Important People=
 
=Important People=

Revision as of 10:24, 19 August 2022


Campaign Overview

Daring deeds of derring-do in the exquisitely evanescent empery of Eversink!

Helpful Resources

Characters

System Details and Special Rules

Sorcery

The sorcery system works as follows. Sorcery is powered by the Lore skill, and in most cases, consists of straight Lore-based attacks against physical or mental Stress. The Sorcerer rolls their Attack roll based on their Lore skill level plus any modifiers, and the target rolls their Defend roll - if any. (GM decides what skill is appropriate for Defend rolls, if any - default is Physique for physical Stress, and Will for mental Stress. Ingenious Sorcerers may be able to devise a spell form that gets around a particular defence.

For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success.

The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters.

Sorcerous Spheres Aging Air Animal Blades Blood Chaos Curses Death Decay/Entropy Demonology Disease Earth Fear Fire Flesh Ghosts and Spirits Ice Illusion Lightning Love Luck Memory Music Necromancy Plants Possession Secrets Serpents Shadow Statuary Swamp Transformation (Physical) Transmutation Transportation Trickery Water Worship


Corruption

Important People

  • Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler
  • Pascal Carbone, Unione Corse capo and sometime ally

Investigative Leads