Difference between revisions of "Fate of the Serpentine"

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(Important Places)
(Sorcery)
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'''Sorcerous Spheres
 
'''Sorcerous Spheres
 
'''
 
'''
 +
 
Aging
 
Aging
 +
 
Air
 
Air
 +
 
Animal  
 
Animal  
 +
 
Blades  
 
Blades  
 +
 
Blood  
 
Blood  
 +
 
Chaos  
 
Chaos  
 +
 
Curses
 
Curses
 +
 
Death
 
Death
 +
 
Decay/Entropy
 
Decay/Entropy
 +
 
Demonology
 
Demonology
 +
 
Disease  
 
Disease  
 +
 
Earth  
 
Earth  
 +
 
Fear  
 
Fear  
 +
 
Fire  
 
Fire  
 +
 
Flesh  
 
Flesh  
 +
 
Ghosts and Spirits
 
Ghosts and Spirits
 +
 
Ice
 
Ice
 +
 
Illusion  
 
Illusion  
 +
 
Lightning  
 
Lightning  
 +
 
Love  
 
Love  
 +
 
Luck  
 
Luck  
 +
 
Memory  
 
Memory  
 +
 
Music  
 
Music  
 +
 
Necromancy  
 
Necromancy  
 +
 
Plants  
 
Plants  
 +
 
Possession
 
Possession
 +
 
Secrets  
 
Secrets  
 +
 
Serpents  
 
Serpents  
 +
 
Shadow  
 
Shadow  
 +
 
Statuary  
 
Statuary  
 +
 
Swamp  
 
Swamp  
Transformation
+
 
(Physical)  
+
Transformation (Physical)  
 +
 
 
Transmutation  
 
Transmutation  
 +
 
Transportation  
 
Transportation  
 +
 
Trickery  
 
Trickery  
 +
 
Water  
 
Water  
 +
 
Worship
 
Worship
 
  
 
==Corruption==
 
==Corruption==

Revision as of 10:26, 19 August 2022


Campaign Overview

Daring deeds of derring-do in the exquisitely evanescent empery of Eversink!

Helpful Resources

Characters

System Details and Special Rules

Sorcery

The sorcery system works as follows. Sorcery is powered by the Lore skill, and in most cases, consists of straight Lore-based attacks against physical or mental Stress. The Sorcerer rolls their Attack roll based on their Lore skill level plus any modifiers, and the target rolls their Defend roll - if any. (GM decides what skill is appropriate for Defend rolls, if any - default is Physique for physical Stress, and Will for mental Stress. Ingenious Sorcerers may be able to devise a spell form that gets around a particular defence.

For spell-casting where there is no specific target or harm intended, the action is an Overcome against a Difficulty set by the GM. Create Advantage can be used to boost chances of success.

The detail comes in the different Spheres of magic - SotS has about 20 - which govern the description and flavour of the magic, as well as the sorts of magic the Sorcerer could perform outside straight attack spells. For instance, a Sorcerer whose Sphere is Water could fill opponents' lungs with liquid - or drain a canal to allow allies to walk across it. A Sorcerer whose Sphere is Plants could ensnare and strangle foes in creeping vines - or grow strange and reviving fruit to heal injured characters.

Sorcerous Spheres

Aging

Air

Animal

Blades

Blood

Chaos

Curses

Death

Decay/Entropy

Demonology

Disease

Earth

Fear

Fire

Flesh

Ghosts and Spirits

Ice

Illusion

Lightning

Love

Luck

Memory

Music

Necromancy

Plants

Possession

Secrets

Serpents

Shadow

Statuary

Swamp

Transformation (Physical)

Transmutation

Transportation

Trickery

Water

Worship

Corruption

Important People

  • Mr. Green, your ice-cold and so far utterly mysterious DELTA GREEN handler
  • Pascal Carbone, Unione Corse capo and sometime ally

Investigative Leads