Editing Fear To Tread
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*Heavy Infantry- Splint armor with two-handed melee weapons. | *Heavy Infantry- Splint armor with two-handed melee weapons. | ||
**Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands. Each stand costs 20/30gp daily, with no desire for land. They have no solos. | **Recruited Troops- 1 stand freely available. Roll a DC 10 Persuasion check. Success allows one additional stand to be recruited, plus further stands every three points the DC is exceeded by, to a maximum of four stands. Each stand costs 20/30gp daily, with no desire for land. They have no solos. | ||
β | ** | + | **Darbash's Steel Wall- 5 stands, 125/200gp daily, no desire for land. Darbash is a solo and their unit commander. |
*Heavy Cavalry- Heavy armor, barding, lances and axes. | *Heavy Cavalry- Heavy armor, barding, lances and axes. | ||
**Recruited Troops- Roll a DC 10 Persuasion check. Success allows one stand, at 30/60 daily pay. No solos. | **Recruited Troops- Roll a DC 10 Persuasion check. Success allows one stand, at 30/60 daily pay. No solos. |