Editing Fear and Darkness

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**Shield: Gives all enemies attacking from a single approximate direction -4 to hit, will also give a +4 bonus on certain saving throws, and blocks Magic Missiles.  Touch Range.  Duration of two turns.
 
**Shield: Gives all enemies attacking from a single approximate direction -4 to hit, will also give a +4 bonus on certain saving throws, and blocks Magic Missiles.  Touch Range.  Duration of two turns.
 
**Ventriloquism: Can make any kind of noise, even very loud noise, within a range of 8".  Line of sight is helpful but not absolutely necessary. Two turn duration.
 
**Ventriloquism: Can make any kind of noise, even very loud noise, within a range of 8".  Line of sight is helpful but not absolutely necessary. Two turn duration.
βˆ’
**Turn Undead: Allows a single Turn Undead attempt, as per the rules that a Cleric would normally use to Turn Undead.  The caster is treated as being two levels higher.  2d6 Undead of whatever type are turned.  If used against a mixed group of undead, the caster should choose which type they are targeting.  Extra numbers of undead turned will be applied against lower-HD types of undead than those targeted, but not vice versa.  The ability has a range of 6".  Undead who are cornered will cower ineffectually, but the effect will be broken if they are attacked in melee.
 
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**Floating Disk: Creates a floating disk that takes up the same approximate 5' space that a character would.  This will follow the caster around, remaining adjacent.  The Disk can carry up to 500 lbs. or so of weight, and lasts for 12 turns plus one per level.
 
  
 
== Items of Historical Interest ==
 
== Items of Historical Interest ==

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