Difference between revisions of "Fearghal"

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(Bonds)
(Skills)
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|Search (20%)  
 
|Search (20%)  
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|Anthropology (0%)
 
|Anthropology (0%)
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|Archeology (0%)
 
|Archeology (0%)
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|History (10%)
 
|History (10%)
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|60%
 
|Stealth (10%)  
 
|Stealth (10%)  
 
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|Athletics (30%)  
 
|Athletics (30%)  
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|50%
 
|Medicine (0%)
 
|Medicine (0%)
 
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|Melee Weapons (30%)
 
|Melee Weapons (30%)
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|Unarmed Combat (40%)  
 
|Unarmed Combat (40%)  
 
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|Craft (0%)  
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|Craft Mechanics(0%)  
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|50%
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|Craft Locks(0%)
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|40%
 
|colspan="2"|''Foreign Languages and Other Skills:''
 
|colspan="2"|''Foreign Languages and Other Skills:''
 
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|Navigate (10%)  
 
|Navigate (10%)  
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|70%
 
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|Occult (10%)  
 
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Revision as of 00:00, 31 March 2017

Agent Name:
Code Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics

Score x5 What Others Notice
Strength 10 50
Constitution 11 55
Dexterity 12 60
Intelligence 15 75 Sharp
Power 10 50
Charisma 14 70 Gregarious & Witty

Derived Attributes

Current Maximum
Hit Points (HP) 11
Willpower (WP) 10
Sanity (SAN) 50
Breaking Point (BP) 40

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Bond 1 Eight children:Niamh, Órla, Saoirse, Cormac, Niall, Fionn, Aengus and Meabh
Bond 2 First Wife Mairín
Bond 3 Second Wife Gráinne
Bond 4 Pet Dog Sharkey

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%) 40%
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) 70% History (10%) 60% Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) 50% Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) 50% Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft Mechanics(0%) 50% Craft Locks(0%) 40% Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%) 70%
Demolitions (0%) Occult (10%) 40%
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.


Weapons

Skill % Base Range Damage Armor Piercing Lethality Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Red Sun at Morning